Short but sweet, minimal but evocative. I've only got one gripe with it: it feels a lot like you used "roguelike" in the blurb to fool people into playing a straight text adventure. To be clear, I'm always down for a text adventure, but I've seen enough weak attempts at "roguelikes" in LD that the label has become a bit of a groaner for me. ^_^;
@ryusui evocative was exactly what I was going for! I used roguelike mostly out of tiredness/looming deadline but I like to think there's an element with loops through each robot too. :)
Text based games are very unique when it comes to storytelling. The only thing I wish this game had to embelish is any sort of soundtrack or small noises when choosing any of these options.
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I like how the story unfolds more if you don't just follow instructions, which what I did at first (not sure what that says about me :grin:)
Besides that, nice work!