Ludum Dare #49compo
Full Tilt
Full Tilt is played with a smartphone in your hand as the controller (like a Wii-mote). You hold it in your phone like you normally would, and rotate it sideways to change the direction of the ship!
A novel input method, and a crappy game to showcase it as I had to rush it with only a couple of hours left :(. Implementing the server took 80% of the gamejam, but it will scale to millions of players of course ;).
Instructional GIF: https://imgur.com/yWQmMnJ. See also this image
To play you will need a desktop or laptop, and a smartphone or tablet. Follow the instructions on screen!
Tech used:
* Server: Cloudflare Workers and Durable Objects (only!)
* Web app & game: Svelte, PhaserJS, Typescript
* Sound effects: jsfxr
* Music: Chrome Music Lab
* Art: What art? MS Paint I guess :)
A novel input method, and a crappy game to showcase it as I had to rush it with only a couple of hours left :(. Implementing the server took 80% of the gamejam, but it will scale to millions of players of course ;).
Instructional GIF: https://imgur.com/yWQmMnJ. See also this image
To play you will need a desktop or laptop, and a smartphone or tablet. Follow the instructions on screen!
Tech used:
* Server: Cloudflare Workers and Durable Objects (only!)
* Web app & game: Svelte, PhaserJS, Typescript
* Sound effects: jsfxr
* Music: Chrome Music Lab
* Art: What art? MS Paint I guess :)
Comments21
But maybe the unstabilty is just part of the theme :-D
Controls were surprisingly responsive but I would have liked a little higher turn rate, now it's impossible to get the dots near the corners.
I hope you get enough reviews, because I think you deserve to score high on innovativity.
With that being said I found the controls to feel a little unresponsive but for a compo project with a novel control scheme I am not concerned about responsiveness.
Pls try to!
only downfall of this game is graphics and some sort of variety i guess