Fury of Fire
Description:
In this game you have to break through the ice temple using 4 weapons that randomly change every 15 seconds.
Weapons:
Hit - hit in hand-to-hand combat.
Firethrower - jet of fire that deals damage to the area in front. You need to hold the attack.
Charge - a charge of flame that accumulates while holding the attack. Release the attack to release the projectile.
Shotgun - rapid single shots.
There are barrels on the level that can be detonated. From them you can get coals that restore health.
The assets that were used in the development:
https://assetstore.unity.com/packages/vfx/particles/cartoon-fx-free-109565
https://assetstore.unity.com/packages/2d/textures-materials/floors/tileable-hand-painted-ground-texture-pack-2-62018
In this game you have to break through the ice temple using 4 weapons that randomly change every 15 seconds.
Weapons:
Hit - hit in hand-to-hand combat.
Firethrower - jet of fire that deals damage to the area in front. You need to hold the attack.
Charge - a charge of flame that accumulates while holding the attack. Release the attack to release the projectile.
Shotgun - rapid single shots.
There are barrels on the level that can be detonated. From them you can get coals that restore health.
The assets that were used in the development:
https://assetstore.unity.com/packages/vfx/particles/cartoon-fx-free-109565
https://assetstore.unity.com/packages/2d/textures-materials/floors/tileable-hand-painted-ground-texture-pack-2-62018
Tools: Unity
Comments11
Some of the weapons were way out of balance, and I don't know if that's intentional, unstable->unbalanced?
Thank you for feedback!
We are making our best to make an audio hotfix.
Actually weapons work but there is a little trouble with animations.
Best wishes,
Fury of fire team.
Hello!
Thank you for feedback!
Audio and gun fixes will be avaiable soon.
Great game. Good job!
i think the guns could be fixed by not counting down the timer between levels, because that's the biggest problem, if you get something like hit it's best to just wait it out before fighting which is boring, or even just making the enemies less reliant on contact damage so you can use hit without dying instantly
the combat could be greatly improved by adding more mobility options, like a jump or a dash, or if you want to get really fancy add a mobility option for each weapon