
Get Down From There!
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
You're a cat, loose in someone's home, and you're hell-bent on causing as much damage as possible. Use left and right arrow keys to move across shelves and crash into flower pots. The shelves can't support your weight, however, and they rotate upon contact!
Get Down From There! is a jumping game, which incidentally is the only type of game I know how to make. This is the first time I've ever made any kind of video game, and my first Ludum Dare. Made using Gamemaker, art and auio edited with GIMP and Audacity respectively.
My cat, a troublemaker named Avasarala, was my inspiration. She did *not* lend her voice to the cat sound effect in the game.
Bugs: Unless your browser permissions are set to allow audio immediately, you'll need to click on the game to hear the sound effects. Even then, the main audio track won't play the first time. Tried to fix it at the last minute, no luck, but I guess that's common for Ludum Dare.
Art:
* https://elthen.itch.io/2d-pixel-art-cat-sprites
* https://openclipart.org/detail/289655/shelf
* https://opengameart.org/content/flowers-0
* https://opengameart.org/content/simple-explosion
* https://pixabay.com/vectors/circle-frame-floral-peach-border-3512935/
* Font: https://www.1001fonts.com/heart-sweet-heart-font.html
Sound
* https://opengameart.org/content/sledgehammer-using-to-break-a-block-of-concrete
* https://opengameart.org/content/no-escape-this-time
* https://freesound.org/people/InspectorJ/sounds/415209/
* Voice sounds are me.
No IRL cats were harmed in the making of this game.
Get Down From There! is a jumping game, which incidentally is the only type of game I know how to make. This is the first time I've ever made any kind of video game, and my first Ludum Dare. Made using Gamemaker, art and auio edited with GIMP and Audacity respectively.
My cat, a troublemaker named Avasarala, was my inspiration. She did *not* lend her voice to the cat sound effect in the game.
Bugs: Unless your browser permissions are set to allow audio immediately, you'll need to click on the game to hear the sound effects. Even then, the main audio track won't play the first time. Tried to fix it at the last minute, no luck, but I guess that's common for Ludum Dare.
Art:
* https://elthen.itch.io/2d-pixel-art-cat-sprites
* https://openclipart.org/detail/289655/shelf
* https://opengameart.org/content/flowers-0
* https://opengameart.org/content/simple-explosion
* https://pixabay.com/vectors/circle-frame-floral-peach-border-3512935/
* Font: https://www.1001fonts.com/heart-sweet-heart-font.html
Sound
* https://opengameart.org/content/sledgehammer-using-to-break-a-block-of-concrete
* https://opengameart.org/content/no-escape-this-time
* https://freesound.org/people/InspectorJ/sounds/415209/
* Voice sounds are me.
No IRL cats were harmed in the making of this game.