Glenn The Alienn
DESCRIPTION
Hello Everyone!
We are CyberLab Studios, at our fifth Ludum Dare togheter and today we present you a 3d platformer
about the discombobuleted adventures of Glenn the Alien.
You'll embark on a voyage to stabilize various crystals around the galaxy in order to go back to the time when Glenn's house was still standing.
What ominous event has befallen Glenn? And most importantly, will you help this homeless alien to go back home?
CONTROLS
> W A S D or Left Analog - Movement
> Shift or LB/L1 - Run
> Space or Controller A/X - Jump
> E or Controller X/Square - Kick
> H or RB/R1 - Dance/Stop Dancing
> Mouse x or Right Analog - Camera Movement
GAMEPLAY NOTES
Find all the crystals hidden in the level to stabilize that world and advance to next one!
There are in total 3 mini-worlds + epilogue!
Apart from sound and character animations everything was done from scratch in the last 2 days!
CREDITS
> Andrea Di Bartolo 3d Art - Vfx - Game Design
> Samuele Padalino Code - Ui - Game Design
> Francesco Ramorino Writer
> Music and Sound effects are from www.zapsplat.com
______________________________________________________________________________________
IF YOU HAVE A WIDESCREEN YOU CAN PRESS "ALT + ENTER" TO CHANGE THE WINDOWED MODE OF THE GAME
______________________________________________________________________________________
Hello Everyone!
We are CyberLab Studios, at our fifth Ludum Dare togheter and today we present you a 3d platformer
about the discombobuleted adventures of Glenn the Alien.
You'll embark on a voyage to stabilize various crystals around the galaxy in order to go back to the time when Glenn's house was still standing.
What ominous event has befallen Glenn? And most importantly, will you help this homeless alien to go back home?
CONTROLS
> W A S D or Left Analog - Movement
> Shift or LB/L1 - Run
> Space or Controller A/X - Jump
> E or Controller X/Square - Kick
> H or RB/R1 - Dance/Stop Dancing
> Mouse x or Right Analog - Camera Movement
GAMEPLAY NOTES
Find all the crystals hidden in the level to stabilize that world and advance to next one!
There are in total 3 mini-worlds + epilogue!
Apart from sound and character animations everything was done from scratch in the last 2 days!
CREDITS
> Andrea Di Bartolo 3d Art - Vfx - Game Design
> Samuele Padalino Code - Ui - Game Design
> Francesco Ramorino Writer
> Music and Sound effects are from www.zapsplat.com
______________________________________________________________________________________
IF YOU HAVE A WIDESCREEN YOU CAN PRESS "ALT + ENTER" TO CHANGE THE WINDOWED MODE OF THE GAME
______________________________________________________________________________________



Comments24
Just a couple of things to include as feedback that i think could have improved my experience.
* The controls felt weird, i would like to look up and down. Some obstacles were down and i could not see the path to it
* The game is very difficult, i felt over in some obstacle and had to start everything again and i did it once, the second time i felt like it was too much effort, i think there was some other world but unfortunately could not reach them. I think this kind of punish is not as needed in a game jam where you want people to see everything you've done
* I think the theme was not so strong in the game, would like to see more reference to it
Keep working hard guys!
Love the level design with a lot of hidden collectibles, but the platforming needed work.
I had major issues with deadzone on the controller for the camera and the movement which also made the platforming feel a lot worse. A coyote-time mechanic on jumping could help make jumps a lot less frustrating.
I absolutely adore the character biography at the start, thank you for selling me the character of glenn so vividly.
Overall a decent attempt, more care definitely needed on the movement and camera mechanics next time to make the game a bit more accessible.
Overall, though, this is really impressive for a game jam - good job!