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overall: 3.61
fun: 3.51
innovation: 3.44
theme: 3.53
graphics: 2.81
audio: 2.73
humor: 3.10
mood: 3.14
Vanilla JS game for Ludum Dare 49, theme 'unstable', category 'compo'.

Time to beat: 1-5 minutes, depending on whether you're speedrunning or going for high score.

Controls & Rules


- Move mouse to, well, move. Dodge the squares flying at you.
- Press the left mouse button repeatedly to increase size of your cube. It shrinks over time, don't let yourself disappear.
- It's a short game with a linear story and an ending, you don't really have to try hard to get to it.

Warnings


- Not suitable for people with epilepsy - flashing lights, loud sounds
- The sound only works correctly in Chrome-based browsers . You can turn off sounds by clicking the speaker icon in the header of the page tab.
- The game is generally run slower on Firefox than on Chrome and derivatives, I'm not sure why, but it doesn't really affect the gameplay too much.​

Dev Notes


Aside from the Ludum Dare rules, the challenge I set for myself was to make the game from scratch on plain JavaScript, with no frameworks, libraries or assets whatsoever.

Somehow I managed to pull that off, so the entire game, including the sounds, fit into a single .html file less than 32 kb in size. Source code is available on GitHub.

The funny part is that I'm not a JS programmer.
Found a bug?
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