
Gossip Market
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
A game about market rumors...
Trade some stock market share and become the richest of the planet !
You think it's difficult ? Don't worry, you can manipulate stock prices with rumors and other fake news :wink:
About controls :
- Balance angle control the price
- You can see how many actions you have beside the price
- Buying will use 10% of your capital
- Selling will use 50% of your actions (or all, if < 10)
- You can drag and drop rumors where you want (but I advise you to drop rumor on balance)
- (Game can run in background but I think it depend of the browser when in another tab)
Good luck !
Fun facts :
- First time I do a jam solo !
- I wanted to set global ranking with your place matching the real stat of richess per human on earth, but the plot is so much a nonsense that it just made my unity crash ¯\\\_(ツ)\_/¯
- It was supposed to be somewhat multiplayer, but I literally spent 2 days on making something that works with UItoolkit, so... Sorry :sob:
- all the "sound design" was made by mouth without any modification
Trade some stock market share and become the richest of the planet !
You think it's difficult ? Don't worry, you can manipulate stock prices with rumors and other fake news :wink:
About controls :
- Balance angle control the price
- You can see how many actions you have beside the price
- Buying will use 10% of your capital
- Selling will use 50% of your actions (or all, if < 10)
- You can drag and drop rumors where you want (but I advise you to drop rumor on balance)
- (Game can run in background but I think it depend of the browser when in another tab)
Good luck !
Fun facts :
- First time I do a jam solo !
- I wanted to set global ranking with your place matching the real stat of richess per human on earth, but the plot is so much a nonsense that it just made my unity crash ¯\\\_(ツ)\_/¯
- It was supposed to be somewhat multiplayer, but I literally spent 2 days on making something that works with UItoolkit, so... Sorry :sob:
- all the "sound design" was made by mouth without any modification