Goth milk?

co-authored: @piou, @youhou
Overall★★★★★★★★★★3.17
Fun★★★★★★★★★★2.98
Innovation★★★★★★★★★★2.66
Theme★★★★★★★★★★3.55
Graphics★★★★★★★★★★3.55
Audio★★★★★★★★★★3.27
Humor★★★★★★★★★★2.58
Mood★★★★★★★★★★3.05
WE RECOMMEND YOU TO PLAY IN FULLSCREEN, OTHERWISE YOU WILL HAVE A CROPPED VERSION.

TL;DR


WASD/ZQSD/arrows to move

Mouse to look around, click (when you have a weapon)

You goal is to get some milk at the store. Follow the road.

Watch your heart rate : once it reaches 130, you have a panic attack, and must fight your hallucinations to calm yourself.

If you die, wait a few seconds and you will respawn.

The game saves your best times on a leaderboard (That's why we ask for a name), but looking the list is broken ^^'. Also, if the login popup doesn't disappear, type another nickame. Yeah, first time doing this leaderboard thing.

Goth milk? A game by Spicy Frog


I just told my psychiatrist about THEM.

[You shouldn't have done that]

He said I'm "psychologically unstable".

[It means you're crazy]

I'm thirsty, but THEY are watching.

[We are waiting for you]

I want some milk

[Your heart beats faster and faster]

I'm scared, but too thirsty

[When you see us, attack with mouse click or die]

Your life in a wonderful [cursed] world !


You, a simple and normal person [psychologically unstable], must fetch some milk at the store. That's the rules of the game, it's as simple as that !

Use WASD/ZQSD/Arrows to move, and use your mouse to look at the beautiful landscape this top-down world as to offer [Watch your heart rate : if you panic too much, you will see the truth]

Keep a deep breath and relax with our wonderful activities [Click to attack when you're in the real world].

Have a walk in [hell] the parc, meet the [demons] inhabitants and visit the city [yourecursedyourecursedyourecursedyourecursedyourecursedyourecursedyourecursedyourecursedyourecursedyourecursedyourecursedyourecursed]

*Note : the leaderboard save your times, but for some reason, it's not displaying properly in the build version. We will fix it as soon as possible (with a proper warning saying that it's an updated version, but it won't affect the gameplay)*
Genres: action
Tools: Unity

Comments15

Transylvanian Blacksmiths
Transylvanian Blacksmiths5 Oct 2021, 07:41
I would've like the world to have more details, it feels a little bit empty at the moment. I love the simplicity in the art style, overall it's a real fun game to play!
SkallyWags5 Oct 2021, 17:30
I enjoyed the game and the storybuilding, but I wish there was more. The mechanics were good, although for most of the game, I didn't know where I was going.
LDJam user 147227
LDJam user 1472275 Oct 2021, 17:31
Pretty hard to fight those crabs! They appears out of nowhere. Good simple style for this kind of game.
zSharpFire
zSharpFire5 Oct 2021, 17:33
Fun game but would probably be better with more enemies and weapons

Nice style and sound design

Keep it up!
LDJam user 263516
LDJam user 2635165 Oct 2021, 17:34
I got the milk :)
Neat concept, if a little edgy... bonus points for the dynamic music :)
Bentebent
Bentebent5 Oct 2021, 17:35
I had a hard time understand where I was supposed to go but the idea of this character just being so unstable, going ham on his environment was pretty cool in terms of storytelling. Well done!
Cedric865 Oct 2021, 17:36
This one is very fun to play. Get's really difficult in some places, though. And for some reason when you die you don't. XD
Found the Milk though so everything is fine.
The game is missing a few finishing touches but overall great entry. Keep it up.
MetalFox Dioxymoreauthor5 Oct 2021, 18:12
Thank you all for your reviews and critiques, we note all of them to improve =) !

@transylvanian-blacksmiths Yeah, I admit the level design have been a bit rushed at the end... It's something we really need to improve on, I totally agree with you !

@skallywags We wanted to add a little indicator on the screen, but we unfortunally didn't have time ^^'.

@brusnika Yeah, they teleport when they cannot reach you by going on a straight line, and another spawn every 5 seconds =p. We really wanted to avoid "just rushing" strategies, so you need to kill before getting overwhelmed ^^

@zsharpfire We wanted to have more demon types (even a bossfight) and other weapons, but we didn't have time ^^'... Fun fact : the second type of deamon (the one that throws fireballs) was added 3 hours before the deadline xD !

@ivysly Congratulations for getting the milk =p ! And I'm glad you envoyed the music !

@bentebent Yeah, I agree that the level design have been rushed in the end, and we didn't have time to add indicators. But I'm really happy you enjoyed the story-telling !

@cedric86 I'm glad you liked it, and congratulations for having a nice bottle of milk =) ! If you try to rush too much, you can be overwhelmed and the game gets really hard ^^. The intented strategy is to find an isolated place when your heart rate is near 130, so you have less demons to fight at once ^^. But we also didn't want the deathes to be too punishing and frustrating, so the player just respawns a couple of seconds after dying =).
The Lame Brain
The Lame Brain5 Oct 2021, 18:55
Solid game, but I felt like the hit detection was off a bit on attacks. I managed to wedge myself into a corner that enemies were not able to approach, and so confirmed that you have to run out of hearts for the waves to end, so maybe this is intended?

You have a solid engine here for a bigger project! Well done!

Cheers! -LB
MetalFox Dioxymoreauthor5 Oct 2021, 18:59
@the-lame-brain : During your "rage mode", you have to kill enemies to calm yourself (look your BPM, under the hearts ^^). Every enemy killed calms you for 10 BPM, and once you've reached 70 BPM, you snap out of your craziness (until the next time ^^). If you die (run out of hearts), you respawn a couple of seconds later, but this is to avoid the frustration of having to do everything again ^^
cubebuc7 Oct 2021, 12:56
I like the music. How it changes, when you go crazy. It sets the mood prett well. I'd maybe make the game mechanics a bit clear. Although, your answer in comments made it clear :D
robbietaco8 Oct 2021, 19:17
Interesting concept. The strongest point of the game is definetly the impact of realizing you are hurting people after trying to get away from the monsters.
LDJam user 258516
LDJam user 2585168 Oct 2021, 19:29
The heartbeating sound put me in a strange(but cool) mood. I just think that hid the demons is too hard at beginning.

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