Gummi Bridges

Gummi Bridges

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.13
fun: 2.73
innovation: 2.88
theme: 3.27
graphics: 3.39
humor: 2.50
mood: 3.02
A game for LD49 game jam
Joel Davis
Twitter: @joeld42
[email protected]

Introduction


Spawn pools will spawn babby gummis. When they grow up, their color
will change and they will seek out another pool that matches their new
color.

But there are giant ravines in the way! Oh no! Help out the gummis
by building bridges so that they can reach the pools.

How to play


Mostly the on-screen help will tell you how to build stuff.

How to build bridges:

1. Press the "Build" button to start build mode
2. Draw a line between the two Anchors (red spheres) to pick where to build the bridge.
3. Draw roads segments and struts from the anchors. Blue anchors can be used for additional support. Segments will be tinted red if they are too long to build.

(There is no undo and you can't edit anything after building it. Those features were cut by the department of squishy transportation as the project was projected to go over time.)

The gummis can only walk on road segments, not struts. Try to connect the level so that all pools are reachable!

Note the web build, text doesn't show up in Chrome on mac, try Firefox or the downloadable one.

There are a few other useful keys:

- Z will pause/resume the simulation. This works in edit bridge mode too but there's no reset so be careful.
- N will toggle the navmesh display. Not super useful but maybe interesting
- V will try and reset the bridge velocity if it gets too wild. It doesn't really work too well.

Built using luxe engine.

Note: Source code is not included since Luxe is still in private preview release, but if you have joined the
preview feel free to ask me (joeld) on the Luxe discord and I will be happy to give you access to
the project sources.
Found a bug?
Tell us on Discord