Nice entry! very fun to play. cool take on a top down shooter, the way it's set up you really need to change weapons a lot and use the secondary fire and keep an eye out for a lot of things at once, it's very well designed i liked it a lot! Would have wished for different enemy behaviours but such is the life of a game jam right? Very well done, congratulations! Would also like to add that i personally loved the wild west theme and the sound design is also incredible
Like the art style in the main game, would have been nice to see this same style carry throughout the interface and different scenes. Top down shooting games are always a win in my books.
Music is fun and the concept has potential. Some more visual feedback for damaging enemies would be nice, and more variety with the enemies would really push this game to some interesting heights!
Welp after 1000 points I realized I could switch weapons, and after 3000 points I got bored. Fun game though. Repairing my weapons became quite tedious but I think there should have been some quicker moving enemies.
I guess you can just play endlessly - I didn't manage to find an end 😉
I liked the different guns and how they worked. Fire/ice spitter was my personal favorite. I think it would be more interesting if the player would have to get those different guns during the game, not just be given them all from the start. It would give a sense of progress and give you something to look forward too. Right now, after you've seen all three types of enemies, nothing else changes. And that makes any game stale after a while., especially the endless one.
I also found it quite amusing that when one of my guns broke, all of them were broken. Gun empathy? 😆
Some feedback on dealing / taking damage (like simple flashing, for example) would be a great addition.
I quite enjoyed the game, although it got cut short when I pressed "Ctrl+w"..... on firefox..... which closes the window... the more you know... oh well... The music matched the scenery. Only "criticism" I can provide is the rotation of the gun. It would have been the cherry on top if it would have been mirrored instead of belly-up.
Weapon switching mechanic is cool, and the presentation is super charming. Cool music (the ambient passage maybe comes in and out a bit bluntly). Should me more difficult - too easy to kite enemies, able to stay at full HP constantly, and it's easy to fall into a groove of switching between the pistol and the energy beam. Lost interest without losing. Even so, it was good fun for a few minutes nonetheless. Nice work!
Pretty solid shooter! Trying out different weapons was fun, would have loved for there to have been more motivation to use them - like enemies dropping ammo for certain weapons for example. I found myself just using the energy beam in the end as I was mowing down groups of enemies. Still, it was a fun jam entry, well done!
I like the thought that's gone into the weapons here. They're all varied, and none of them are useless, so it's fun to try out all sorts of different combinations to see what works. Plus, it's also fun to manage that many resources at once.
I would say that a top priority for additions would be new types of enemies. As it is it's way to easy to kite them indefinitely. Speaking of enemies, somehow I got to 1307 points and they stopped spawning.
I love the spaghetti western theming we have going on here!
It was fun trying to figure out what each gun did and what it's strengths and weaknesses were. Other than cooling off your gun, I couldn't figure out if the Ice blast did anything at all, though.
Comments24
The weapon variety is super fun and the music fits perfectly
It would be fun to be able to buy the guns with points and upgrade them.
I liked the different guns and how they worked. Fire/ice spitter was my personal favorite. I think it would be more interesting if the player would have to get those different guns during the game, not just be given them all from the start. It would give a sense of progress and give you something to look forward too. Right now, after you've seen all three types of enemies, nothing else changes. And that makes any game stale after a while., especially the endless one.
I also found it quite amusing that when one of my guns broke, all of them were broken. Gun empathy? 😆
Some feedback on dealing / taking damage (like simple flashing, for example) would be a great addition.
Also the enemies deals not enought damage.
The music matched the scenery. Only "criticism" I can provide is the rotation of the gun. It would have been the cherry on top if it would have been mirrored instead of belly-up.
I would say that a top priority for additions would be new types of enemies. As it is it's way to easy to kite them indefinitely. Speaking of enemies, somehow I got to 1307 points and they stopped spawning.
I love the spaghetti western theming we have going on here!