Head Librarian
She's a weary world's only librarian. She has no arms -- just two spindly legs and a bottomless craving for justice. She needs your help to put away books!
== CONTROLS ==
Run back and forth to catch books on your head. Deposit them at the bookshelves on either side of the screen.
>[<-] Move Left
>[->] Move Right
>[SHIFT] Sprint
== CREDITS ==
>Programming: Daniel Giorlando
>Artwork: Julieanne Giorlando
>Music credit: https://www.chosic.com/free-music/all/
== 10-5-21 Critical Update! ==
Windows Defender has been flagging Head Librarian as a virus on some machines! I adjusted some of Gamemaker's build options and deleted junk code/rooms *not actively used by the game*. In other words, none of the gameplay has been affected! But your computer should no longer see the game as a virus. Sorry for the inconvenience and I hope you enjoy the game! -Dan
screenshot.png
== CONTROLS ==
Run back and forth to catch books on your head. Deposit them at the bookshelves on either side of the screen.
>[<-] Move Left
>[->] Move Right
>[SHIFT] Sprint
== CREDITS ==
>Programming: Daniel Giorlando
>Artwork: Julieanne Giorlando
>Music credit: https://www.chosic.com/free-music/all/
== 10-5-21 Critical Update! ==
Windows Defender has been flagging Head Librarian as a virus on some machines! I adjusted some of Gamemaker's build options and deleted junk code/rooms *not actively used by the game*. In other words, none of the gameplay has been affected! But your computer should no longer see the game as a virus. Sorry for the inconvenience and I hope you enjoy the game! -Dan
screenshot.png
Comments25
Wrangling physics was a challenge for me as I'd never even tried to use Gamemaker's physics engine before. I think I'd like to have made a more "deterministic" system that made the game feel a little more fair but I'm happy with what we got for our first game jam.
Again, thanks for the comments. Let me know what rank you managed to achieve!
Two things to note: the number of books you can shelve are less than the number of books that have yet to fall down, which is displayed on the GUI. When I managed to fill up all the bookshelves, the game ends before the number reaches 0, and the remainder of that number is added to the number of books that have fallen to the ground (despite the fact that the remainder should not be calculated in the latter).
...and the game's name on the windowed screen is, uh, 'Test Garbage'... Might want to edit that in a post-jam version?
Thanks for your feedback, @kowara ! We wanted a mix of cute and silly that gave the player a chance to win despite the randomization. Your feedback is really helpful in understanding how to build on that feeling without confusing players, in terms of both aesthetic tone and gameplay. Thanks for pointing out the name on the window, we'll fix that!
Nice job!
It's quite fun to run around frantically trying to catch the explosive books.
I think the books slide off a little to easily though.