Ludum Dare #49compo
Hopper Unstable
Welcome !
you can play here in webbroswer : https://castoor.itch.io/hopperunstable (version with bugs fixed)
In the download section you get my source made in the Compo and the build.
You get 2 versions :
- with bugs, made in Compo
- without bugs,
All bugs are fixed WITHOUT changing graphism/fx or gameplay, Ludum Dare rules ! ✌
Controls :
- arrow & zqsd & wasd : to move
- mouse left clic : to fire spell
Thanks for playing ! Bye ;D
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you can play here in webbroswer : https://castoor.itch.io/hopperunstable (version with bugs fixed)
In the download section you get my source made in the Compo and the build.
You get 2 versions :
- with bugs, made in Compo
- without bugs,
All bugs are fixed WITHOUT changing graphism/fx or gameplay, Ludum Dare rules ! ✌
Controls :
- arrow & zqsd & wasd : to move
- mouse left clic : to fire spell
Thanks for playing ! Bye ;D
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I'm working on a release version ! Stay tune, you will not recognize this game ! Follow me on twitch and twitter
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Tools: Unity

Comments30
The visuals are really cute and the music is nice. Loved the little skeletons :)
Good job!
Take care of you guys ! ✌
PS : You can follow and participate to the development on my twitch channel "DevCastoor" ;)
Some sound effects (and/or visual cue) for the blocks falling would help the player know the timings of when they have to move or fall.
Nice job.
That's okay I guess, I just wish there was more. However, as far as what I see right now, you have a good game.
Perhaps i will make it playable in coop ... i'll see ;)
Take care of you guys ! ✌
A suggestion maybe is to only let the portal appear once the skeletons are defeated. Also make some blocks stable in the field then let the unstable blocks reappear after x amount of time. Gives some strategy to it. Just a idea eh ;)
Great job! I love when people do 3D for compo games. Modelling is such time-consuming when you just have 48 hours.
i'm working on better map ! you will see in ...few days ;) !
Except that, the game is good Good job.