What awaits you on your first day as a concierge? Answer calls? Help a guest to sleep? Or open champagne for a gorgeous blonde? Can you please everyone? Including his new boss.
@federico-giorgi, don't worry! We didn't manage to complete all our grandiose ideas in 3 days. But we want to finish what we started, fix bugs and make it beautiful! PS: our artists spent a lot of time on the most interesting ^^
Guys ^^ @zimny11@helen you don't need to have time to answer phone calls right away. You can take 1 quest and go to do it and so on. You may to go through the game ;) It's just difficult to go through so that both scales are green ^^ BUT it is possible ^^
The gameplay was actually pretty unique. I really liked that you only gave hints as to what each room needed, rather than always explicitly saying "RAT" or something like most games. This led to some hecticness as you were trying to be as fast as possible, *while* remembering where items are, *while* figuring out what item to even grab.
Grabbing the wrong item was usually costly, because that meant you wouldn't have that item for the future since resources were limited. I thought that was a neat aspect and added to instability piling up.
The 104 distraction was actually really interesting. It was a way to slow down the players and making more phone calls pile up. Though in the end it was up to the player if they wanted to just speed through all the dialogue or not.
There's more clever gameplay here than meets the eye. Great job!
Found 2 endings! Naturally I got the "YOU ARE A FAILURE" ending twice, as I like to call it, and third time's the charm and I finally got an ending that doesn't tell me I'm a failure. Can't say I didn't see 104 coming.... I saw that ending coming from a mile away, the game page's artwork specifically. Any way to get an ending that pleases the boss so I actually become "useful"?
This game has a fantastic level of polish! The dialogues are well-written and definitely give me some idea as to what's behind each door (I suspect there's a serial killer or something in 105). I definitely feel sorry for room 103, sounds hectic in there.
@peace-of-cake-games for the "boss" ending, you need to get the almost maximum points of the right progress bar (boss) and less than 90% but more then 60% of the left (room 104 girl)
Wow, big shoutout to the artists on this team, very very good work. There were a few times I thought I was bringing people the item they wanted, but it ended up being wrong. Usually this was the type of food. Maybe this is what you had in mind? It definitely evoked the emotions of "oh crap, I didn't bring them what they wanted, I'm a terrible concierge" haha.
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Nice graphics.
you don't need to have time to answer phone calls right away. You can take 1 quest and go to do it and so on. You may to go through the game ;) It's just difficult to go through so that both scales are green ^^ BUT it is possible ^^
Grabbing the wrong item was usually costly, because that meant you wouldn't have that item for the future since resources were limited. I thought that was a neat aspect and added to instability piling up.
The 104 distraction was actually really interesting. It was a way to slow down the players and making more phone calls pile up. Though in the end it was up to the player if they wanted to just speed through all the dialogue or not.
There's more clever gameplay here than meets the eye. Great job!
Very refreshing playing a more risqué game during the jam, and I finally get what the "Mood"-Rating is for ;D
Very well done! Looking forward to play the full release =)
> Has anyone found at least one ending? :)
Found 2 endings! Naturally I got the "YOU ARE A FAILURE" ending twice, as I like to call it, and third time's the charm and I finally got an ending that doesn't tell me I'm a failure. Can't say I didn't see 104 coming.... I saw that ending coming from a mile away, the game page's artwork specifically. Any way to get an ending that pleases the boss so I actually become "useful"?
This game has a fantastic level of polish! The dialogues are well-written and definitely give me some idea as to what's behind each door (I suspect there's a serial killer or something in 105). I definitely feel sorry for room 103, sounds hectic in there.