Congratulations for the game I really liked it, beautiful arts, I'm very happy to find another user of construct 2, your game is very fun, I appreciate if you can give your feedback on my game too, a big hug!
Construct for the win! It's all thanks to Construct 2 that I know how to do anything, it's always good to see people still using it.
This is one *really* polished little game! The character is funny, the death screen is highly entertaining, and the graphics are really good. Definitely going to have to take a look at the CAPX sometime, I'm interested to know how certain things were made in Construct 2 (I can't imagine making my Ludum Dare project without Construct 3's Tween feature and the currently beta-only 3D and mouse locking).
I don't think I'm even going to try challenging your high score, it's too good. 😅
Super fun, best I've managed so far is 29s. Love the sprites and effects :3 The bouncy pads are cool, expanding on that for some sonic-like action would be super fun :D
Good stuff! Very interesting mechanics and great graphics. Not sure whether I played the judgable version (Web/JS) buut at least in that one there was no indication of what to do with the TNT. After I watched the video I understood its purpose, but you shouldn't expect that from a player. I thought it was just an obstacle... :laughing: Hopefully there will be music and/or sounds in the future. And more levels!
brilliant, fast-paced game again! I do have to admit though, without watching your vid, I wouldn't have known what to do (I'm glad I watched it anyway, as the inspiration for the game made me chuckle :D)
Sadly, my best time is nothing to be too proud of, but I bet this would make for a perfect game for dedicated speedrunners!
Startet and finished in 55 seconds xD I love such short games for the jam, the mechanics are simple and easy to understand, only thing that could be added in my opinion is WASD movement.
A fun, short game. I wish there was something to tell you how to play at the start. Controls were really smooth and the graphics were great, especially the effects. Overall it was really good.
Overall the game was a fun experience, I just wish that the mechanics were taught in some way to the player. If this game was developed further I can definitely see it being a fun experience with more levels and puzzle mechanics.
The visual design of this was magnificent. I loved every little effect! You also did a lot of clever things with the "rage building" mechanic, using it to burn obstacles but also dampening it with water spouts. This has great potential with a little bit of sound and music to back it.
Once I watched your video explained that the objective, the concept of controlling my rage (so I didn't blow up the TnT prematurely) was abundantly clear--but it wasn't obvious to me without some sort of explanation in-game!
I finally managed to finish the gameplays and uploaded the game session for this game. I hope you like it and that my comments can be understood as those most interested in enabling improvements to the project.
Comments22
My PB is 20.998 seconds so far
This is one *really* polished little game! The character is funny, the death screen is highly entertaining, and the graphics are really good. Definitely going to have to take a look at the CAPX sometime, I'm interested to know how certain things were made in Construct 2 (I can't imagine making my Ludum Dare project without Construct 3's Tween feature and the currently beta-only 3D and mouse locking).
I don't think I'm even going to try challenging your high score, it's too good. 😅
The light effects looks great.
Took me a looot of time to figure out what the heck "you blew it" means.
Got a PB of 20.195.
It is truly impressive that you have created in 12h!
Sadly, my best time is nothing to be too proud of, but I bet this would make for a perfect game for dedicated speedrunners!
The pixel art is simply awesome, too bad that there is no music or sound effects...
I love such short games for the jam, the mechanics are simple and easy to understand, only thing that could be added in my opinion is WASD movement.
Once I watched your video explained that the objective, the concept of controlling my rage (so I didn't blow up the TnT prematurely) was abundantly clear--but it wasn't obvious to me without some sort of explanation in-game!
Thank you for requesting this gameplay!