Humorpractor

by heinn
Overall★★★★★★★★★★3.83
Fun★★★★★★★★★★3.17
Innovation★★★★★★★★★★4.33
Theme★★★★★★★★★★5.00
Graphics★★★★★★★★★★4.83
Humor★★★★★★★★★★2.75
Mood★★★★★★★★★★4.17
A patient came in. It's an urgent case, as the hallucinations of psychics become frighteningly real the more ill they fall...

Ludum Dare 49 game, based on the "unstable" theme (unstable patient / unstable mind). I wanted to do a lot more with this one but couldn't make it in time. It would have also helped if I didn't waste a whole day doing nothing lol.​

Controls :

LMB : pick up / place things

A/D : change perspective

SCROLL : inject or release fluids

Tutorial (since I didn't manage to include one in time, don't read if you wanna figure it out on your own) :

There are four spots on his body (left/right chest, head, belly) and each spot has different amounts of the 4 liquids. When you take the 4 pronged ticking syringe and "fully extract" in a spot, it will tell you which fluids are not balanced. A face will spin to face the indicator arrow, and then will shake more or less violently depending on whether that fluid is balanced (more shake = more imbalance, either above or below desired level). You can dump excess liquids in the syringe holders. Every once in a while you will hear a spooky sound, if it is low pitched there are still unbalances, if it is high pitched the balances are near right. After you hear two of the "you pass" sound the patient is healed.

Models and textures were made from scratch, the shader is adapted from some shaders I'm working on. Sounds and music come from (are hacked together from) some Sonniss packs.
Tags: #horror
Genres: puzzle

Comments3

Noahwus5 Oct 2021, 17:18
I enjoyed playing your game, but it was pretty unclear to me what exactly I was suppose to be doing even after rereading the tutorial. I'd like a walkthrough video to show what the final outcome is!
I really love the feeling you've created here. It's very dark and works well with the pixel low poly style.
I would have liked to see move feedback from the patient about what/if my actions were accomplishing anything.
Sounds were great, and seeing the figures begin to gather was spooky.
If you're open to suggestion, I believe showing the fluids could have helped communicate what was going on, and could have potentially played into the theme mechanically. Maybe vials of fluid could break if you inject too fast, giving you more to do and also play into the theme of instability.
Overall this was super cool, thanks for sharing!
heinn
heinnauthor5 Oct 2021, 20:12
@noahwus Thanks for playing! Yeah I think having a walkthrough is a good idea, I'm still undecided whether to continue this game with the stuff that was originally planned (started the jam kinda late). I did actually plan to give the player more things to fiddle with most importantly some books with cryptic "tutorial" pictograms, bloating / shrinking the patient depending on whether you give him too little / too much fluid, the hallucinations themselves being hints of the fluid imbalances and fluids moving between organs in some specific ways after a while.
Muros5 Oct 2021, 20:13
It's strange, but there is something in it. I like the idea and the graphics look interesting, but to be honest, even with the tutorial I don't understand how my actions affect the patient's shaking.
Found a bug?
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