In Balance
Controls (Overworld):
Move: Arrow Keys or WASD (Left Stick)
Interact: Space Bar (A)
Controls (Battle):
Attacks:
Air: A (Right Shoulder)
Water: W (Left Trigger)
Earth: E (Left Shoulder)
Fire: F (Right Trigger)
Electric: D (X or Y)
Physical: S (A or B)
Block: Z (A or B)
Select target: Arrow Keys (Left Stick)
Battle Instructions:
Different elemental attacks can be weak/strong against different enemy types. Experiment to find the weakness of each enemy!
Make sure to time attacks to when your player starts flashing!
Also, time blocks to about a second before an enemy's attack would land! Your player flashes red if you've missed the block and taken full damage.
Known bug(s):
Todo list doesn't reset when the game resets
Can walk out-of-bounds in your yard
Move: Arrow Keys or WASD (Left Stick)
Interact: Space Bar (A)
Controls (Battle):
Attacks:
Air: A (Right Shoulder)
Water: W (Left Trigger)
Earth: E (Left Shoulder)
Fire: F (Right Trigger)
Electric: D (X or Y)
Physical: S (A or B)
Block: Z (A or B)
Select target: Arrow Keys (Left Stick)
Battle Instructions:
Different elemental attacks can be weak/strong against different enemy types. Experiment to find the weakness of each enemy!
Make sure to time attacks to when your player starts flashing!
Also, time blocks to about a second before an enemy's attack would land! Your player flashes red if you've missed the block and taken full damage.
Known bug(s):
Todo list doesn't reset when the game resets
Can walk out-of-bounds in your yard
Comments19
The sequence in the house at the beginning does a good job of setting up the mood.
The combat system is quite hard to understand.
Overall I loved it !!! :D
(Sorry for my bad English, im Mexican and I don't speak Englig very well haha)
We ran out of time before we could implement the tutorial we wrote X_x but I just put an updated list of controls in the description! It's a bit more readable on the itch page though
As it is, it feels like you had ideas for an epic JRPG, but didn't have the time to finish things. If you continued to work on this project and added a more coherent plot, tutorials, and better-looking maps, you'd have something really nice that I'd be interested in playing more.
Surprisingly, I managed to defeat all of the enemies after some trial and error and figuring out exactly what was going on in the combat system. I got a black screen after that; I'm assuming that was just the end of the content that you included.
The graphics are overall well made, but not as cohesive as they could be(I would assume multiple artists). The audio is also pretty good.
Overall it's a neat jam entry. With some more work and polish, the combat could be pretty fun.
With the "combo attack" system, I could definitely see combat playing out like something akin to "The Legend of Dragoon", but with an elemental twist. Would be cool to see, if you decided to continue with this project.
The music seemed a bit loud, but that's adjustable, so ultimately not a problem. However, it was interspersed with totally silent dialogue scenes. Kind of jarring.
Solid graphics for a jam game.
Minor/personal inconveniences: The player moves a bit too fast for my liking. Moving slower would allow the player to take in the environments you're working so hard to build.
Also, the in-game dialogue system is a bit slow, but if you press Space to try to "fast forward" the text, it just skips through and closes the dialogue box. Kind of annoying, but just requires more patience.
This idea may have been too big for a game jam, but definitely has potential. And considering the time-limit, there are definitely going to be flaws. Still, the prototype is solid, if a little too complicated. I'm sure it took a lot of work, and it shows.