Ludum Dare #49compo
It Crumbles
You are a robot FILLED with bombs, and you're trying to climb a very fragile tower. Thanks to your incredible armor, getting hit won't hurt you, but it *will* set off one of your bombs! Use your bombs wisely, as damage to the tower will only make it harder to climb, and falling through the bottom floor means game over! Don't worry though, you can also bomb jump over pits and walls with enough skill.
Floor 5 is the final floor, and tokens are just to keep track of your kills (I didn't finish upgrades in time).
Move - WASD / Arrow Keys
Shoot Gun - Left Click
Throw Bomb - Right Click / E
Jump / Use Lift - Spacebar / Shift
Fullscreen - F11
Hope you enjoy!
Changes since submission:
Update 1 - Changelog - Commit
Update 2 - Changelog - Commit
Floor 5 is the final floor, and tokens are just to keep track of your kills (I didn't finish upgrades in time).
Move - WASD / Arrow Keys
Shoot Gun - Left Click
Throw Bomb - Right Click / E
Jump / Use Lift - Spacebar / Shift
Fullscreen - F11
Hope you enjoy!
Changes since submission:
Update 1 - Changelog - Commit
Update 2 - Changelog - Commit
Genres: action



Comments26
I LOVE how you took out health as a consideration and explored a different avenue of negative reinforcement for getting hit by enemies!
I mentioned to someone before, I am no good at this type of game, but I had a blast anyway! Thank you!
Cheers!
-LB
As per @cosmicpotato, I probably went a little overboard with how far you get kicked back tho, sorry about that!
Glad you're enjoying it!
Tagging @mchs-productions @cosmicpotato so you can try the update and see if it's any less brutal. Thank you for the feedback!
However, in it's current state, I think it's a little bit too hard. Also, it needs a tutorial. I died so many times not realizing you could move with WASD, and that the main traversal method was using the bombs. The site description didn't mention WASD as well, so only after getting frustrated by the difficulty, did I realize I could move. After that it got fun, but I think more tuning could be done to make the enemy bullets and spawning more fair.
Other than that, I think the graphical style is aesthetically very nice, and the audio fits the style of the game very well. I enjoyed the game once I got the hang of it, and I find the mechanics very promising. I also love the amount of polish that went into this, the game feels juicy. With a little fine tuning, I think this game could be made into something fun and addictive!
The sound design is also really well done,
One thing that i dislicked is that the game is really annoying to play on a non qwerty keyboard because you didn't include the arrow keys as an alternative to wasd.
Other than that one nitpick, great game.
@thegreenworm Thanks so much! It's definitely difficult haha, but I can confirm that it *is* beatable! In the future I'd love to update it so that you can buy upgrades with tokens to really flesh out the experience, but I'm pretty happy with its current state! Thanks for playing!
One minor thing: Could have used a menu or so instead of just dropping you into the action.
@kumber I agree that the upper floors are REALLY difficult, but a well placed bomb-jump can usually get you where you need to go! (Sometimes it IS impossible tho x_x)
@c0nt I TOTALLY agree! I think this would get WAY more fun with actual investment in a run! Getting items that upgrade stats and having more control over the tower's structure would make it so fun!
@gentoogames Thank you so much! I'm so glad you enjoyed it :D
The art is nice, in particular the slime's animation is very cute.
The game controls smoothly, and bomb jumping is fun to do.
A crumbling tower matches the theme well.