Jeff was just a regular guy, at his regular job, on a regular Tuesday. Suddenly, the world around him changed. His reality had become... UNSTABLE. Something something. Escape the maze.
WASD to move. Mouse (LMB) to attack. Enter to restart.
Was really good game. The maze shifting with reality was a nice touch. The ambience was spooky if not a little loud in parts. Graphics were good if nothing amazing. For the time spent was a really good game.
This is a good one. I really like the concept and its execution. Nice visuals, onpoint annoying music. I managed to free Jeff from the office, but I was followed outside :D
Nice combination of theme shifting with graphics and music to match. Standing in a room with a 'co-worker' waiting for the theme to change was a particular highlight.
Well this is a rather dark story. I think it would be nice to highlight the passages to know which one would change. I liked the gameplay and had a fun! nice job!!
I'm still a bit confused about the weapons and how it determines which you'll use, however the fighting was fun but I was incredibly bad at it haha. The idea of shifting into a different world to fight your monster coworkers? was an interesting idea and definitely fits the theme haha.
The shifting of the maze walls themselves was my favorite part (though I had to wait a long time to figure out my path sometimes). The whole process of seeing a guy in office mode, then waiting a few seconds so you can /kill/ them is kinda hilarious.
The idea is super cool. It was pretty difficult to navigate around with the changing walls, and having the different mechanics based on the theme was cool too. However, on the fun factor, the fact that getting touched by an enemy makes you restart the entire level kind of killed it for me.
A couple ideas that come to mind would be maybe have generous check-points, so that when you do get hit, it only sets you back a little... another idea might be to have the enemy just stun you for a time, or something.
@doomshmuck both good ideas. I'm worried either would take away from the game as we imagined it. Nevermind that literally everything we did is first-draft and this was just the first thing we thought of, but that would be something to iterate on.
I do get the frustration of playing a difficult game without checkpoints. For a maze, I would think you still gain knowledge of where not to go, so not all progress needs to be repeated or is lost. Can you add checkpoints to a maze without taking away any of its essential maze-ness? Do you add checkpoints in wrong directions?
Maybe the easiest fix would be to just not reset enemies, so you don't have to kill the same ones over and over. Oh well. It's something to think about, and a great reason to have other people playtest.
Thanks for your feedback! It was really helpful to me.
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I think it would be nice to highlight the passages to know which one would change.
I liked the gameplay and had a fun! nice job!!
Nice job!!
I do get the frustration of playing a difficult game without checkpoints. For a maze, I would think you still gain knowledge of where not to go, so not all progress needs to be repeated or is lost. Can you add checkpoints to a maze without taking away any of its essential maze-ness? Do you add checkpoints in wrong directions?
Maybe the easiest fix would be to just not reset enemies, so you don't have to kill the same ones over and over. Oh well. It's something to think about, and a great reason to have other people playtest.
Thanks for your feedback! It was really helpful to me.