Jingoku is minigame Jenga - complete as many minigames as you can before the tower collapses! You'll earn achievements, see your stats and find out how you rank compared to other players around the world.
Your ability to read Japanese will be of no use to you here, but fast and precise mouse skills shall see you well.
Absolutely stunning. Good concept, well executed, good SFX and the background chirping is really nice! Some minigames are a little hard on the first try like one where you had to "Call Mum" but really really well done. Would pay for this game if it is expanded and made into a multiplayer party game!
Genuinely beautiful and calming. Art and sound is perfect. The minigames are hard, even the ones I knew what to do I often couldn't even imagine finishing it in time but maybe I'm just bad. Well done!
Overall a fun experience but its a bit hard for me to tie it to the theme, is it the jenga tower being unstable? Lots of different art styles and minigames, was fun. good job on making all of this in the jam time alone, must've been really difficult
I actually cannot fathom how this was created for a game jam! this is incredible, it's a full game that'd I'd expect to pay for. This feels like it could be thrown onto the switches marketplace and would not look at all out of place, it's truly incredible!
I love microgame collections! Some of them were a bit difficult to do in the time given, maybe I just need to git gud though. Very fun. Interesting combination.
Honestly, incredibly hard to believe this is even a jam game, it's so polished, so well done, so imaginative, takes all the good parts about games like Dumb Ways to Die and WarioWare and puts in a funny jenga theme, works it's visuals to the max, gives a fantastic experience to the player, i honestly wanna play this a lot more, i would honestly call this a complete game and would buy it on any marketplace for sure, it's very fun to play, fits the theme well, has amazing minigames, you actually play the jenga part as well and the way you pull the pieces is very satisfying, i'm in awe really, fantastic job, that's a perfect score for me.
How. Just how do you build not just one game, but so many games in this one game AND succeed at such polish. This game was brilliant and I'm awe-struck. Incredible!
This game is awesome. As a huge fan of the micro-game/WarioWare format this is an extremely impressive take on the genre within the time given. So much personality, vision and style on display here. Really great work.
What a super fun game, this could easily stand on it's own as a full game. I think the jenga centre piece is a little weak as a link to the theme but otherwise this is brilliant.
Awesome game, absolute jaw dopping how well the quality is with the amount of time you got. The timer for some mini games are a bit to fast for my taste. But could be me being bad xD.
Wow this is cool as heck. The Jenga thing is a nice take on the Wario Ware style games. I did deliberately go out my way to make an unstable tower and I like that you could grab levels as it was falling. I wasn't great at the levels - I think some of them are a little fast.
Wow, this is incredible! So much content :O The minigames were way too difficult for me though, I played for like 10 minutes and just kept losing every time :S
The polish alone is incredible. The quantity of content alone is incredible. And yet you have both, hats off to you.
I played until eventually my tower exploded for some reason. Maybe a block fell and I didn't notice. Everything felt good to play. I didn't beat any game on the first go, but with practice I got better and eventually started to beat them consistently.
I really enjoyed this overall. The graphics are great and the style is there an cohesive, the audio fits everything, the minigames are fun, and the physics interaction with the tower is really good.
This was incredibly fun to play and so well put together! My husband was watching me play and stole the keyboard so he could have a go for a bit haha. Unfortunately for him i'd already messed the jenga tower up, oops! Great game, well done!
That was incredible! I've never had so much fun in a game that I was so terrible at haha. Challenging but interesting puzzles, awesome that statistics are kept and that there are little objectives to beat. I would legitimately buy this game.
Two player mode would be an awesome addition in the future if you guys continued at it.
I am amazed at the level of polish that went into such a complex game. I really found no issues at all with any of the minigames, or the jenga stack, or anything else.
This game is so polished and feels so great ! I can't even imagine the skill and talent needed in order to make this game with what ? Three guys ? This is truely the best game I've played so far in this jam. Congrats.
Absolutely amazing! I've lost almost in every game but enjeyed it)) It's seems very philosophicaly to me. Good job, guys. Could not believe you made this just in 72 hours.
Its crazy that this is a game jam game. Every mini game is super polished and the looks and atmosphere of the whole game are perfect. Amazing work on this!
An absolutely incredible game. Fast pased action, easy to understand controls. This is pretty much the perfect Ludum Dare game. Some mini games were a bit tricky but I didn't see that as a hinderence. I also like how the game has a Japanese theme. Incredible work, there's very small chance this doesn't win
Unbelievably polished! I did find each minigame to be a bit tricky the first time through; but once you get the hang of it, it's a lot of fun! I'd love to see how you end up tuning it based on player feedback.
wow, so many minigames! and all of them are very varied and challenging with well done mechanics. Some of the games feel like they aren't really doable on the first try though. Overall its super polished and graphics / audio are top notch.
I watched someone playing this one and was like "huh, doesn't look that hard". I was dead wrong. I failed miserably hahaha The instability is strong on this one. I liked the loop of the satisfaction of being challenged at each mini game and coming back to the jenga "ok, how can I extend this jenga just so I can get another minigame". I cracked at the tug of war "ha! Just spam the mous... oh wait"
Sometimes I felt that the timer was too short, like 3 seconds too short, and I'm taking that this was on purpose, just for us to feel that we *almost* made it.
Thanks for the game!
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Arthurds6 Oct 2021, 17:22
Extremely impressive guys, absolutely loved this one.
That is some insanely polished UI art! The visuals and audio come together perfectly as well. I would have needed like a second longer timer to avoid getting hit with that 悪い all the damn time :D
Very nice Game! Will hunt for a higher score still :)
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Arthurds6 Oct 2021, 18:32
@ausstein let me have at least one man I'm a hard working boy now Q.Q , but yeah, I do want to get a better score on this one too, alredy told them to resubmit it to me
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Arthurds6 Oct 2021, 18:34
And you beated me by one fucking point too ya bastard >.> @ausstein
One word... addictive! In the best way possible! This game is absolutely brilliant. The jenga concept is so interactive and fun. Finally got the hat on the stand!
The insane amount of polish is blowing my mind, the game is super addicting as well, online ranking as well? Winner of the jam no doubt. Great job guys, you deserve ALL the praise!!!
Thats an amazing amount of game for such a short time. Didnt give me long to get into each puzzle before it dropped me back, but I guess thats the point. Clever using the blocks to pick minigames, thats very cool
It's really, really good :o The idea of using a jenga as a dynamic menu is sooo smart. The mini games are fun (dunno if balanced tho, the phone one I don't see hwo it's humanly possible), and the mood is amazing. 5/5
I suck at most of these minigames, but holy crap were they fun. Had an absolute blast, I would LOVE to see this expanded into a larger catalogue of fast paced games set inside of other games
I can only repeat what many others have already said, everything about this is awesome! What fascinates me the most about it is that it's somehow calming and thrilling at the same time. And the hat game is hilariously funny - that's a "scream at the screen" kind of challenge. :D Never managed to place the damn hat a single time, but I will keep trying! ;)
It's so funny. There's something hidden under every brick.God, I can't believe it was developed in 72 hours, it's so complete, the sound and visuals are great!
Each mini-game was given so little time that it was over before I knew what was happening. Oh no. But it was really fun!
This has to win. This is release quality. I cannot believe that this was made in the timeframe you made it. This is a case study in to incredible game design.
Хороший набор миниигр. В такое можно играть с друзьями, будет весело. Особенно удивительно, что игра сделана на 72 часа. Я бы на такое полгода потратил, не меньше.
If Bishi Bashi decided to calm down--a lot--this would probably be the result. With a production quality that I'd likely see in a commercial game, it's incredible that this was developed in only 3 days! (How??)
The minigames are fun and challenging (still couldn't beat some of them...), the graphics and sound are beautifully made and extremely well-polished, and there's high replayability value in it. A local or online multiplayer version of this would be amazing!
This is one of my most favorite entry of the jam. From the overall aesthetics to every part of the collections of mini game. How do you even get this done within 3 days is astounding.
The collection of minigames ranges from easy to challenging for me (hopefully next time I'll fare better) This was a blast to play!
Hey all you lovely people! Thanks for the wonderful feedback you've been leaving on the game, we've loved reading it and seeing people play on streams.
This is just a quick update to let you know that if you had any problems with your Global Rank not showing up, that is now fixed in the latest download version. The great thing is that everything has been working behind the scenes, so all your progress and rank were submitted and saved, and will be there if you launch the new version! The only thing that needed fixing was the visual display of your rank.
I really liked the game. This is a very good collection of mini games. It has very good graphics, style and sound. Everything is done very high quality. But for me personally, one moment spoils the game. It seems that the authors set the timers how to get it. Often, during this time, you even read what they want from you, you do not have time. Very disappointing. It seems to me that it is worth either adjusting the time on the timers, or even removing them altogether. Although, maybe I'm slow.
I love this game so much, definitely one of my favourite ludum dare games so far!! The mini game concept is great and its so polished!! The transition screens between the start of the mini game and playing work really well.
The jenga tower part itself was also pretty fun, and I was able to take out entire rows of pieces without it falling over haha. I definitely wanna play this more as I was able to beat EXACTLY ONE SINGLE MINI GAME, and I played some of them more than once :3
Overall, amazing job at getting so many functioning and polished mechanics working! I love the idea of using mini games to get more smaller, but more random chunks of games all in one place \o/
Super cool and thanks for submitting it for me to try
Such a polished, stylish execution! The mini games are all pretty fun to do, despite being simple or based on some existing simple mechanics, but game really adds its own twist to them to make it all interesting.
The game over screen has to be one of the most stylish I've ever seen in a game too! Overall really nice job to the team!
Hey team, thanks for submitting your game to stream, it was a lot of fun! Here's a link to the vod if you'd like to rewatch: https://www.twitch.tv/videos/1171753717
An absolutely well-thought, well-polished game incorporating the theme in the best way possible. Has many fun minigames that will keep you at the tip of the toe at all time, really enjoyed the game.
Amazing game you've made here! All I can do is echo the other comments. It's so well polished, feels so complete, this could be released right now and people would pay for it. Fantastic job.
@mhorth Excellent score, well played! Since you ask, I can tell you that 1st place currently sits at a score of 39. Pretty crazy considering the maximum attainable score for removing every block of the tower is 42!
If you're going for top global ranks, one thing to note: the game DOES account for tie-breaks. In the case of two players completing the same number of minigames, the game which was played quickest takes the better spot on the board. Just a little tip for anyone who's reaching for those single-digit global ranks!
Absolutely incredible, best game I've played so far. Lovely sound design, leaderboard and achievements (??!??) and really polished visuals. Not to mention the game itself is original, fun, and gives you that "just one more" vibe. The only level I had real trouble with was the menu and the phone, felt like the timer could have been a bit longer for both. Overall, super enjoyable game, I could totally see this being a full release.
Very fun and extremely tough game! I liked the polished and spirited visuals, and all the controls were relatively intuitive. Some of the minigames seemed pretty much impossible, but it felt really good when you got them. Great entry!
I thought it was phenomenal! Even though I was really bad at my Japanese, I managed to get by. I remember Wario Smooth Movies. The main mechanic of not dropping the tower is a beauty in itself. I loved it and hope to see this game on some console or even on Steam. ALL 5!
Wow, that's an insane amount of stuff in in 72h. Good job! Best overall game I've seen so far for sure. Nothing to say, the game is just perfect. I struggled with the phone and notes part, maybe they need a bit more time.
Really, really polished! Almost everything is great about this game, except for three small gripes: 1. The lack of anti-aliasing during the minigames kind of ruins the otherwise amazing art. Not sure if it's a stylistic choice or just an oversight, because some parts of the game (like text) did have it and looked a lot cleaner. 2. Some of the minigames were just badly designed. Most of them were fun but a few were just frustrating. In particular, the one where you have to randomly go through menus to find some gibberish, it would have been better if what you had to find somehow correlated with the menus, like actually having something to do with 'View' or 'File'. 3. It felt like there was no difference whether I won or lost a minigame. It might be worth experimenting with losing a minigame actually doing something, like making the next block the player tries to take out be more shaky or something.
But yeah, other than that pretty much everything about this was perfect! Huge congrats on making this in 3 days, there's definitely lots of potential here for a full game.
Absolutely insane submission. So well done, from the menues to the sound to the minigames. I might be super bad, but some of the minigames felt a little TOO hard in the time constraint. But I guess that might just be par for the course with a game in this genre. Cudos to your team!!
Wow, crazy! Especially for the fact that that are so many games in one and that all made in only 3 days! All the mini games also feel really polished. The first 10 games or so I was thinking I will not win a single one but then I got the hang of it and finally won some of them. Getting a game a second time helps a lot there.
I'm absolute garbage at the minigames, but they're a blast nonetheless. This game is oozing with style, and it's clear there is a very strong sense of graphic design and UX/UI. The sound design is on point as well. Fantastic work!
Very impressive! Graphics, sound, the whole experience is very polished. The timelimit is pretty unforgiving. Sure, you get better after a while, but a difficulty setting would have been very nice.
Me, being more of a keyboard / controller, found this game to be stupidly hard, mostly due to the time limits. (My best score is a shoddy 4 :-/) I also find that initially, I always took a block from the top, which ended in a guaranteed loss after one turn, and because of this (and my terrible mouse skills), I thought it was because I lost the minigames.
This game has a great artstyle, and satisfying sound effects, and the minigames are well designed, it's just the game wasn't for me.
Wow this game is incredibly impressive! I'm not sure how you made so many games in 72 hours. I was sadly not good at most of them, although in my defense played using a trackpad instead of a mouse. I'm definitely going to play again on desktop. Really fun, really addicting game. I appreciated the Japanese too :)
This game is really really good! It is so well polished. The graphics are great, the audio is good and the game fits the theme really well. The one thing that I think could have been better is if there was more time for each minigame or at least more time before each one to work out what I needed to do. Even with that this game is so good and it is impressive that you made so many minigames in just 72 hours.
This is quite an incredibly polished game ! Love the wario ware aspect but it could have been a bit clearer, maybe a combination of a very short timer and the lack of some visual clues made some games quite difficult to understand at a first try.
Hey there! This game was really amazing to play and super impressive! I'm still amazed, more than a week after, that you manage to make so much in so little time! Thanks for joining us live and showing us your gem of game!
I finally had the time to come back and rate everything I played so far!
Really good game(s) with an amazing aesthetic. I love these colors and all these minigames. All works well as expected and gameplay are intuitive. Sometimes it's very hard, but never frustrating. You made a solid entry - one of my favorites. You share with us your passion for Japan culture and I appreciate it. Well done ++
Audio on this game is soooo good! Everything feels super clean, and the transitions reminded me of the nintendo switch. Unbelievable amount of work for this, had a lot of fun playing this.
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Art and sound is perfect.
The minigames are hard, even the ones I knew what to do I often couldn't even imagine finishing it in time but maybe I'm just bad. Well done!
Very fun. Interesting combination.
Excellent!
I played until eventually my tower exploded for some reason. Maybe a block fell and I didn't notice. Everything felt good to play. I didn't beat any game on the first go, but with practice I got better and eventually started to beat them consistently.
I don't have a fast and precise mouse skills, but I had pleasure as long as I could :)
Well done !
I think I completed 16 games, but I was really bad, the jenga part went pretty good, I think I had only 4-5 yellow parts left! 😃
Good job
Great game, well done!
Two player mode would be an awesome addition in the future if you guys continued at it.
Great job!
The little games is great!
I like it!
I think next time i would take less sleep,using more time to polish my game in LD, after i saw your game:)
Followed you and waiting for your new games~
Sometimes I felt that the timer was too short, like 3 seconds too short, and I'm taking that this was on purpose, just for us to feel that we *almost* made it.
Thanks for the game!
Very nice Game! Will hunt for a higher score still :)
@arthurds let me know if you beat that ;)
The idea of using a jenga as a dynamic menu is sooo smart. The mini games are fun (dunno if balanced tho, the phone one I don't see hwo it's humanly possible), and the mood is amazing. 5/5
Each mini-game was given so little time that it was over before I knew what was happening. Oh no. But it was really fun!
Full marks from me. UNBELIEVABLE work!
The minigames are fun and challenging (still couldn't beat some of them...), the graphics and sound are beautifully made and extremely well-polished, and there's high replayability value in it. A local or online multiplayer version of this would be amazing!
The collection of minigames ranges from easy to challenging for me (hopefully next time I'll fare better) This was a blast to play!
This is just a quick update to let you know that if you had any problems with your Global Rank not showing up, that is now fixed in the latest download version. The great thing is that everything has been working behind the scenes, so all your progress and rank were submitted and saved, and will be there if you launch the new version! The only thing that needed fixing was the visual display of your rank.
Enjoy the rest of your Ludum Dare!
The jenga tower part itself was also pretty fun, and I was able to take out entire rows of pieces without it falling over haha. I definitely wanna play this more as I was able to beat EXACTLY ONE SINGLE MINI GAME, and I played some of them more than once :3
Overall, amazing job at getting so many functioning and polished mechanics working! I love the idea of using mini games to get more smaller, but more random chunks of games all in one place \o/
Super cool and thanks for submitting it for me to try
The game over screen has to be one of the most stylish I've ever seen in a game too! Overall really nice job to the team!
So much fun, I'm to slow for this type of games but I like it a lot!
I have to know, what's the 1st place score?
If you're going for top global ranks, one thing to note: the game DOES account for tie-breaks. In the case of two players completing the same number of minigames, the game which was played quickest takes the better spot on the board. Just a little tip for anyone who's reaching for those single-digit global ranks!
Congratulations!
If you’d like to rewatch the playthrough, you can find it here:
https://www.twitch.tv/videos/1173738676?t=1h44m30s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
1. The lack of anti-aliasing during the minigames kind of ruins the otherwise amazing art. Not sure if it's a stylistic choice or just an oversight, because some parts of the game (like text) did have it and looked a lot cleaner.
2. Some of the minigames were just badly designed. Most of them were fun but a few were just frustrating. In particular, the one where you have to randomly go through menus to find some gibberish, it would have been better if what you had to find somehow correlated with the menus, like actually having something to do with 'View' or 'File'.
3. It felt like there was no difference whether I won or lost a minigame. It might be worth experimenting with losing a minigame actually doing something, like making the next block the player tries to take out be more shaky or something.
But yeah, other than that pretty much everything about this was perfect! Huge congrats on making this in 3 days, there's definitely lots of potential here for a full game.
I might be super bad, but some of the minigames felt a little TOO hard in the time constraint. But I guess that might just be par for the course with a game in this genre. Cudos to your team!!
I love that we can still play 3/4 minigames if we remove a piece super quickly while the tower is already collapsing :laughing:
This game has a great artstyle, and satisfying sound effects, and the minigames are well designed, it's just the game wasn't for me.
Amazing Job!
I finally had the time to come back and rate everything I played so far!
Here is a link to the vod of the review if you wish to see it again: https://www.youtube.be/watch?v=AiVWayIqffU&t=6972s