
Karuno
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
A 2D physics game where you have to build a structure that mines resources and returns them to your home base.
The original idea was to make a Factorio-style automation game with World of Goo style physics. Well, that's out of scope (pretty obvious in retrospect) but I managed to come away with some simple gameplay that sort of works. It's not at all within my comfort zone (first time making a physics game, or making an LD game with Godot), so expect more rough edges than usual.
Tools:
- Game engine + coding environment: Godot
- Graphics: Krita, Aseprite
- Fonts: Roboto (in-game text), Copperplate Gothic Bold and Trebuchet (for titles)
- Audio: Reaper, Surge, OrilRiver, Span, some drum samples from Ghosthack
Post-deadline changes:
- Added support for very high resolution screens
I am grateful to STOOGEBAG for toiling to my right. Observe his terrific submission at https://ldjam.com/events/ludum-dare/49/filtered 😎
The original idea was to make a Factorio-style automation game with World of Goo style physics. Well, that's out of scope (pretty obvious in retrospect) but I managed to come away with some simple gameplay that sort of works. It's not at all within my comfort zone (first time making a physics game, or making an LD game with Godot), so expect more rough edges than usual.
Tools:
- Game engine + coding environment: Godot
- Graphics: Krita, Aseprite
- Fonts: Roboto (in-game text), Copperplate Gothic Bold and Trebuchet (for titles)
- Audio: Reaper, Surge, OrilRiver, Span, some drum samples from Ghosthack
Post-deadline changes:
- Added support for very high resolution screens
I am grateful to STOOGEBAG for toiling to my right. Observe his terrific submission at https://ldjam.com/events/ludum-dare/49/filtered 😎