
Kingdom Of Unstability
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You can try viewing the original page on Web Archive (may not load correctly).
Lead your kingdom to glory!
But!
You will loose eventually anyway.
You decide how your kingdom grows, which future lies in front.
With each constructed building, you need to choose an event (think of it as a card).
Each new turn will draw the next event from your event-deck which will cause some trouble - or something great.
Manage the stability of your kingdom. If your citizen get uphappy with you, they will do something horrible!
- Mouse-Right - Click to cancel current action
Its more or less just resource-management (and luck).
- Alchemist - Allows you to skip the next event of your Event Deck.
- Witch - Allows you to delete one Event in your Discard Pile
- Fortune Teller - Allows you to see the next events in your Event Deck.
- Tavern - Here you can "easily" lower the unstability with small events.
- Fixed - Event Some Unknown Dragentale
- Fixed - Special Building action-used-count is getting reset at the end of a year
- Fixed - Event Small Celebration, typo
- Fixed - Event Hammer Lost, typo
- Fixed - Event Vodoo Mixture, fixed logic
- Fixed - Event Nature Is The Gem - exploit fixed
- Fixed - Event Earth Is The Gem - exploit fixed
- Fixed - ResourcePanel Balance Indicator
- Unstability-ProgressbarLabel added
- Witch-Action description updated
- InfoPanel_Resource textsize updated
- Building descriptions updated
- Bunch of balancing updates
- Bunch of UI Fixes
- The balancing is all over the place
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Team:
- Christian
- Twitter: https://twitter.com/key_user
- Christian
- Twitter: https://twitter.com/DeathStorm1987
- Twitch: https://www.twitch.tv/deathstorm_de/
- I would like to stream your Games, just enter it in this Form:
https://forms.gle/MxSEfWhyphHpDXfe8
---
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We cant wait for your response and feedback! Thank you so much!
But!
You will loose eventually anyway.
You decide how your kingdom grows, which future lies in front.
With each constructed building, you need to choose an event (think of it as a card).
Each new turn will draw the next event from your event-deck which will cause some trouble - or something great.
Manage the stability of your kingdom. If your citizen get uphappy with you, they will do something horrible!
Controls:
- Mouse-Left - Click on the elements to activate- Mouse-Right - Click to cancel current action
Tutorial:
Construct buildings by choosing events.Its more or less just resource-management (and luck).
- Alchemist - Allows you to skip the next event of your Event Deck.
- Witch - Allows you to delete one Event in your Discard Pile
- Fortune Teller - Allows you to see the next events in your Event Deck.
- Tavern - Here you can "easily" lower the unstability with small events.
Changelog v1.1:
- Fixed - Event Some Unknown Dragentale
- Fixed - Special Building action-used-count is getting reset at the end of a year
- Fixed - Event Small Celebration, typo
- Fixed - Event Hammer Lost, typo
- Fixed - Event Vodoo Mixture, fixed logic
- Fixed - Event Nature Is The Gem - exploit fixed
- Fixed - Event Earth Is The Gem - exploit fixed
- Fixed - ResourcePanel Balance Indicator
- Unstability-ProgressbarLabel added
- Witch-Action description updated
- InfoPanel_Resource textsize updated
- Building descriptions updated
- Bunch of balancing updates
- Bunch of UI Fixes
Disclaimer:
- MAC and LINUX version are not tested- The balancing is all over the place
Known Issues:
- The balancing is all over the place, there is a break even point where the game gets relativly easy afterwards---
Team:
- Christian
- Twitter: https://twitter.com/key_user
- Christian
- Twitter: https://twitter.com/DeathStorm1987
- Twitch: https://www.twitch.tv/deathstorm_de/
- I would like to stream your Games, just enter it in this Form:
https://forms.gle/MxSEfWhyphHpDXfe8
---
Other Credits:
- Font: Sono---
We cant wait for your response and feedback! Thank you so much!