L.A.G. - Looking after my ghost

by sashify
co-authored: @falkendorf, @herlex
Overall★★★★★★★★★★3.89
Fun★★★★★★★★★★3.22
Innovation★★★★★★★★★★3.89
Theme★★★★★★★★★★4.06
Graphics★★★★★★★★★★3.61
Humor★★★★★★★★★★3.38

Ludum Dare 49


Topic selection

Unstable can be interpreted in many ways. Since we are from Germany and our country is famous and notorious for their unstable network, we decided to make network instability and lag the main theme of our game.

This is L.A.G.

L.A.G. is a mix of roguelike and obstacle course where the goal is to move through the level with constantly changing ping. It's not so much about steering the controllable protagonist past the obstacles and puzzles and getting him to the finish line, but more about his - ping influenced - lagging real mind.

If you make it through a timed door, for example, but the limping real ghost doesn't, you are reset and have to try again.

#### How the ping works
Since the ping level is not constant it will change frequently. In the top you can see a stoplight-like bar which indicates the current level of ping as well as the two upcoming levels. Ping might change slowly towards the next level before finally reaching it.

#### Some more hints
Sometimes it can make sense to use high lag spikes to your advantage to cross obstacles or solve puzzles. Maybe you can even get through some levels only under worst conditions?

>Attention: Solution! Read only if you can't get any further at all in the last room:
When the ping is red, run against a wall that is not too far away from the next room. Since the ping is so bad, you may glitch through the wall.

Now try yourself: Control the lag and learn to cope with the unstable computer network.

Controls

- WASD to move through the level
- Use E to interact with the world
- Use Escape to pause or exit the game
The current ping and the forecast for the near future are displayed at the top of the screen.

Team

Sashify - *Programming and Artwork*
herlex - *Programming*
Falkendorf - *Programming and level design*

Have fun playing and good luck with your ping!

Comments7

Final Act
Final Act4 Oct 2021, 14:47
Great puzzle game but i cant die or take damage
aplite4 Oct 2021, 14:56
I struggled to beat this. The stoplights at the top were not intuitive. The lag did not seem consistent with the numbers/colors on the UI. Maybe some additional information in the description would help clear up the confusion.

I also managed to get partially through the level before realizing I couldn't die and my ghost wasn't with me. It required reloading the game to get it working again.
herlex4 Oct 2021, 15:01
@aplite Thanks for your feedback. What do you mean with "managed to get partially through the level"? How far did you come without dieing?
It's weird because i do not have these issues.
Btw. it's only the ghost (your real char), who can die. Think about it like a visualized lag of yourself.

@final-act Thanks. We will look into it. Working fine for me here...
aplite4 Oct 2021, 15:42
@herlex That information helped a lot. I got separated from the ghost and so I thought I was unable to die (also could not go back due to 1-way doors). I did manage to beat the game in ~20 minutes. I would recommend a couple more checkpoints. Some of the sequences were brutal to need to repeat constantly. The 4 lasers followed by the bridge followed by the turret traps was brutal.

The lag was a great concept for the theme, but I felt like the lag was too inconsistent which added some frustration beating some of the obstacles. For example I would move through a section without stopping and the ghost would just randomly stop in the middle of the path.
herlex4 Oct 2021, 16:05
@aplite Thanks again. You may have more success when beeing patient and not trying to move more than necessary while having a bad ping, and only move through difficult parts while green, like you would in any Online-Game where you face bad latency :D But glad to hear that you made it through!
der Mondhase
der Mondhase9 Oct 2021, 18:05
I loved the concept and rated it accordingly, but it's not a game for me: I have no patience to wait for favourable lag :D Very interesting idea, honestly quite unique, and technically well done! I wish I had more patience to go through it - I'm getting frustrated already at the first set of laser gates after the first check point =P
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