Launch Yourself!
Joined the Jam pretty spontaneously, so I didn't have a lot of time. However, the theme immediately reminded me of games like Jump King or Getting over it where you constantly fight against the janky controls and are always on the brink of losing all your progress. So, here is my take on the genre:
In Launch Yourself you have to utilize the recoil of your rocket launcher to move forward. Can you reach the top?
Controls:
- Mouse: Aim and shoot
- Alt+Enter: Toggle Fullscreen
Credits:
- BGM: https://opengameart.org/content/funny-chase-8-bit-chiptune
- Font: https://www.1001fonts.com/earwig-factory-font.html
- Tileset based on: https://opengameart.org/content/extension-for-sci-fi-platformer-tiles-32x32
In Launch Yourself you have to utilize the recoil of your rocket launcher to move forward. Can you reach the top?
Controls:
- Mouse: Aim and shoot
- Alt+Enter: Toggle Fullscreen
Credits:
- BGM: https://opengameart.org/content/funny-chase-8-bit-chiptune
- Font: https://www.1001fonts.com/earwig-factory-font.html
- Tileset based on: https://opengameart.org/content/extension-for-sci-fi-platformer-tiles-32x32



Comments18
Other than that, it was fun and reminded me of my numerous hours on TF2 lol
Would be easier if it went fullscreen - I found it difficult to launch myself when the character was at the bottom or edges of the window.
Music was chosen well, though wasn't made in the jam so it makes sense there's no rating for it.
Fullscreen worked (at least for me) and was absolutely mandatory. The music volume is also good! I enjoyed it! I got stuck for a while on the small platform below a large vertical but made it eventually. Good job.
I managed to reach 3rd level a few times and stopped.
Got some vibes from TF2 and Quake3, though
2 things that would greatly improve the game:
- The camera has smoothing enabled, which is nice, but the fact that there's no limit on it means you can easily not see yourself anymore when launching, making it impossible to keep up any momentum. Enabling a limit on the camera would help here, so you can never go off screen.
- The physics sometimes stop you instantly, instead of bouncing you off. If you're using godot I'm guessing it's because you are using a tilemap for physics? As opposed to large collision rects. If that's the case, I think the player is hitting either right in an edge, or clipping through the block they are actually hitting, and hitting the underside of the block above. Just guesses though!
This was still a lot of fun to play, well done!
Then I finally got up to the the pachinko part, and past it. And I had explored right from the start, so I knew the risk and I got ready to be careful, and I blasted myself up there, and then suddenly I was not looking at the game anymore because it is not fullscreen and I had clicked outside the bounardies on the browser tab behind it, and when I went back into the game I was already at "Pity". I did not have the heart after that.... although I did try alt-enter and wince hard when it did go fullscreen. :~(
I also agree with @raphiell as I had some difficulty with re-shooting due to the camera smoothing making the margin for mouse expression extremely small, and I also had problems with some shots being duds. Notably a dud when I finally got to that one horizontal bit in the pre-pachinko vertical climb... which knocked me all the way back down to the very start.
So really fun! But I got savaged.
Not that that's a bad thing or anything.
Super compelling entry.