It is sometimes hard to guess from the description which object must be brought to Uns. (I tested all the consumable objects for the "savourly ingredient"). And it's sometime a bit long to get the object you want.
Is the object you are holding changes the fights ? A sword increases the chance of not being hit, an armor absorbs some damage, ... That would be cool. Also, we do not know how the level of the character affects the fights.
Comments8
Extra points for c++
It is sometimes hard to guess from the description which object must be brought to Uns. (I tested all the consumable objects for the "savourly ingredient"). And it's sometime a bit long to get the object you want.
Is the object you are holding changes the fights ? A sword increases the chance of not being hit, an armor absorbs some damage, ... That would be cool. Also, we do not know how the level of the character affects the fights.