LIFT-UP MACHINE (nightly version)
Test our new lift-up machine and try to build the heighest tower of objects !
But be carefull !! This machine is still in development and quite UNSTABLE !!
Try it now! *(web export)*

- Graphics: @ptitbouchon, @chtimy
- Gamedev: @olddadou, @ptitbouchon, @jajalecapouet, @chtimy and @avzgui
- Continuous Integration: @oldaddou (check this out!)
- Music: Nusabe - Mauvaise Affaire
- Tools:
- :video_game: Godot Engine
- :paintbrush: Inkscape and Gimp
- :musical_note: Audacity
But be carefull !! This machine is still in development and quite UNSTABLE !!
Try it now! *(web export)*

Crédits
- Graphics: @ptitbouchon, @chtimy
- Gamedev: @olddadou, @ptitbouchon, @jajalecapouet, @chtimy and @avzgui
- Continuous Integration: @oldaddou (check this out!)
- Music: Nusabe - Mauvaise Affaire
- Tools:
- :video_game: Godot Engine
- :paintbrush: Inkscape and Gimp
- :musical_note: Audacity



Comments26
Propeller ball?
The fact that the machine moves lower and slower as it gets filled up is a very nice touch. Visuals are great and so is the music. The game is short but fuuuuuun. What more can you ask of a jam game? Three thumbs up!
I have only one improvement suggestion - it would be nice if we could actually see the height number after the camera zooms out. Maybe put it in the corner, or just scale every time we zoom out.
- @maxathon , thanks, it's good to hear that. We gonna rate other games this week (including yours), we didn't have time last week.
- @alina-baybulatova Thank you!! I let @ptitbouchon answers where comes from his drawing inspiration :p
- @nikl Yes, we imagine it in the middle of the conception and we found it cool for growing up the game intensity. Thanks for your comment!
- @fabula-rasa , thank you for your comment!!! it's a pleasure to hear that! The flip is an idea of @ptitbouchon I really like that, but sometimes the flip doesn't appear because of the randomness. Yes we would like to make the game short, as it is our first time to play with physics objects. For the height, we start printing a number, but we thought it was not a necessary information. We might have a end line to inform where the game ends, but the time was running ^^
- @alex-chertilin Thanks for the feedback, yes, the physics becomes "unstable" ahah ^^, no actually we didn't have time to optimize the physics computations. For example we could make the bounding boxes of the falling objects more simple to reduce the collision computations impact.
- @animalx thanks!! At the beginning there was no arm of the machine, but it was quite complicated to make it growing up. The arms make the game easy, but the difficulty was not the purpose at the end :)
- @seskon I really enjoy the music , it is thanks to @avzgui, it fits with this "wtf" game ahah ^^ . Thank you for your comment.
- @croped I gonna play your then!! I'm curious ! Thank you for your comment, the ratio is not the ideal for landscape screen, but the picture in back ground is hand made and not really scalable, it is why we have made this choice.
Though I could use a bit more interactions with objects, like meteors explode and throw back the progress, so the player should avoid them.
Maybe only complaint I have is that there could be a bit more of a game to it ;)
- @areywarlord Thank you for your suggestion. We would like to add more events and balance a little bit more the gameplay, but at the same time we want the game finished quite enough fast.
- @sibi Thanks for your comment, wa started by a more difficult gameplay with no arm around the machine, but as we saw the physics is kinf of random sometimes, we chose to make it easy for the jam, and not discourage players :)
The screen breaking effect was impressive. I didn’t see any seams beforehand.
@jonathan-lorenz, yeah you are right, the physics of the objects are perfectible 🙂. The time was running, but we learned from this game about physics and I hope we will use this experience for next times.
Nice work!