Mysterious Mine
You came to explore an abandoned mine to see what happened to it.
But something still lurks inside the shadows... and the mine isn't very stable anymore...
Can you flip all 7 breaker switches and get to the elevator before the mine collapses?
But something still lurks inside the shadows... and the mine isn't very stable anymore...
Can you flip all 7 breaker switches and get to the elevator before the mine collapses?
Comments44
Daniel Giorlando5 Oct 2021, 00:04
This game gave me a hit of nostalgia. Reminds me of the OG slenderman game!

DoctorTurbo5 Oct 2021, 00:09
The game is pretty moody but kinda slow and the floating stone buddha face didn't seem that scary
zakaria5 Oct 2021, 00:14
I loved this game it has a nostalgic feeling to it, it had me in chills i love it

3mpty5 Oct 2021, 01:09
Very spooky with a kind of classic slenderman style game loop.
I wish there were landmarks to help me kind of have a rough idea of where I'm going and where I've been, and maybe make the sprint bar visible somehow to the player to help me manage my sprint energy.
The mood and sound of the game really sells the mood and I definitely got into the creepy atmosphere, I love the bizarre enemy design, not what I expected to jump out from the darkness but still scary!
I wish there were landmarks to help me kind of have a rough idea of where I'm going and where I've been, and maybe make the sprint bar visible somehow to the player to help me manage my sprint energy.
The mood and sound of the game really sells the mood and I definitely got into the creepy atmosphere, I love the bizarre enemy design, not what I expected to jump out from the darkness but still scary!

Don Fouts5 Oct 2021, 01:41
Really creepy and the temple guardian dude gave me a jump scare. The sound effects are great and the controls/movement are well done. Nice work!

potkirland5 Oct 2021, 05:24
niiiiiiiicee! spooky spooks. i was thrilled! almost like amnesia scary..
finding switches didn't feel like i was finding them but like i was just stumbling upon them and that kinda took away from the experience. other then that its alll good the visuals are on point. i really like the enemy
finding switches didn't feel like i was finding them but like i was just stumbling upon them and that kinda took away from the experience. other then that its alll good the visuals are on point. i really like the enemy
Alina5 Oct 2021, 08:27
I like horror game ^^ nice job! the mouse sensitivity is very high ahaha ^^'

LDJam user 2359155 Oct 2021, 08:32
Scary head)

LDJam user 2691615 Oct 2021, 10:40
I liked your sounddesign! a nice game to play
Legolula5 Oct 2021, 15:38
I got some slender man vibes here, great mood on this one! Turning to see a giant head managed to be funny and scary at the same time :D

SlimmerBurger5 Oct 2021, 18:44
Feels like a very mid 2010's horror game, in a good way. I really liked the models and textures, really well done. Honestly though, I think it should've been darker, that way it would've been even scarier, and you could make the switches light up more. Then make the bad guy make some spoopy sounds, that'll scare my pants off

Vitor Milioni5 Oct 2021, 18:48
Good little old school horror game. I'm very bad with horror overall but i wanted to give this a shot, now with some feedback: i think just the head being a bit bigger would already be scarier but not in a cheap jumpscare kind of way, would just be more unsettling and threatening. Also the lack of landmarks makes this really difficult to keep track of where i am, i basically have to keep mental track of where the start is. I did however really enjoyed it, the atmosphere is eerie and the sound design compliments it really well, the old school horror graphics work wonders here, overall it's a very fun and cohesive experience, the timer is also good to keep me from just hiding too much, very cool entry, congratulations!

Hawkin5 Oct 2021, 23:54
Nice spooky environment. The floating head really got me haha. Nice touch.
I always like entering a game jam with a personal objective of what I want to achieve (or improve on). Did you have a personal goal? :smiley:
So in my opinion, the level design was a little too large (or a little complex) for the time limit, especially without any additional aids. Some ways to change that could be:
* Breaking the puzzle off from the main room in 4 separate paths, that way it's easier to mentally "check off" an area (maybe you did that, and I couldn't tell because I kept losing track of which direction I started facing)
* Maybe giving the player a way to mark where they've been, like a spray paint can or something. You could even limit the amount of paint, for challenge!
Anyway, those are just some ideas that came to mind. Overall, the mood was well done!
Something to think about for the future: maybe you could think of a way to integrate the timer more into the game, like it's the timer on the elevator returning to the surface, so you need to make it back. Some screen shakes when the timer ticked down and the sound played would have sold the effect!
By the way, if you sit on the main menu enough, the ambience track stops. Maybe not playing on a loop?
I always like entering a game jam with a personal objective of what I want to achieve (or improve on). Did you have a personal goal? :smiley:
So in my opinion, the level design was a little too large (or a little complex) for the time limit, especially without any additional aids. Some ways to change that could be:
* Breaking the puzzle off from the main room in 4 separate paths, that way it's easier to mentally "check off" an area (maybe you did that, and I couldn't tell because I kept losing track of which direction I started facing)
* Maybe giving the player a way to mark where they've been, like a spray paint can or something. You could even limit the amount of paint, for challenge!
Anyway, those are just some ideas that came to mind. Overall, the mood was well done!
Something to think about for the future: maybe you could think of a way to integrate the timer more into the game, like it's the timer on the elevator returning to the surface, so you need to make it back. Some screen shakes when the timer ticked down and the sound played would have sold the effect!
By the way, if you sit on the main menu enough, the ambience track stops. Maybe not playing on a loop?

nardandas6 Oct 2021, 01:03
The maze was suuuuuper hard to navigate - some help would be appreciated. You absolutely nailed the creepy vibes!
epicureanistik6 Oct 2021, 01:56
I really like the atmosphere of the game. I think some visual feedback on the amount of stamina would help, as well as increasing the amount of stamina there is. I might just be bad at these games but I had a tough time shaking off an enemy when they found me.

tykenn6 Oct 2021, 02:30
I like the idea of using sound to find my way through a maze, and it worked well with headphones. I sort of ignored the other sounds though, which probably led me to walk straight into danger. Well done, made me jump.
Spoons6 Oct 2021, 02:34
The game had a very good mood and I like that additional obstacles were added over time. really increased the stress level. Some landmarks would have been useful, but the current layout was very effective at getting someone lost.

JammyGunns6 Oct 2021, 05:18
You did a good job using the lighting and audio to hit the creepy mood.
I usually don't go for horror games so my lack of experience didn't help me here. Once the head found me I was kind of worried in that if I slowed down it will get me but also comforted I knew where it was so it won't jump out at me... and while I was thinking that it caught me. I did get 6 of the switches at least.
I usually don't go for horror games so my lack of experience didn't help me here. Once the head found me I was kind of worried in that if I slowed down it will get me but also comforted I knew where it was so it won't jump out at me... and while I was thinking that it caught me. I did get 6 of the switches at least.
Hellequinne6 Oct 2021, 07:08
Very creepy. I appreciated the stone head… felt different from standard horror fare. Seven switches seemed a bit much to me, but that might be because I don’t usually play this sort of game.
Marius.png6 Oct 2021, 17:27
A very creepy and nostalgic game... the mood was great, visuals and audio on point, great job!

ArtoniX6 Oct 2021, 17:30
This is a nice horror game. My lovely genre and a good realization.

xpoho6 Oct 2021, 18:03
Что страшнее - ужасная голова или ужасные рычаги? Рычаги явно страшнее - их много, они издают жуткие звуки, и никогда не знаешь, когда они на тебя набросятся...

Alexthehuman26 Oct 2021, 19:33
It was scary, the atmosphere was there, it's just a shame sometimes I can't run and most of the time I can't outrun the moving stone. Still a good game though with some improvements.
BridgeFromTV6 Oct 2021, 20:11
What a great little game! I only wish there was a sprint bar so I knew when my energy was gone/refilled but otherwise super solid and spooky! Gave me quite a few jumps!!

posho7 Oct 2021, 02:48
Can't believe I got spooked by an Olmec head. :0

Substain7 Oct 2021, 09:38
aah didn't actually expect something to be there! nice atmosphere!
llaumegui7 Oct 2021, 11:36
It was lacking maybe some unique assets so i can know where i am
Overall nice job !
Overall nice job !
MunsterPlop7 Oct 2021, 12:37
The game reminds me of that Slenderman game from a few years ago.
The atmosphere is there: it's creepy, claustrophobic and unsettling which is exactly why I would play this kind of game. The low-fi textures also definitely add to it.
I wish there was some variety in the environments though, break that visual routine more to keep the player's interest.
Navigation wasn't too much of a problem for me as it seemed like I would always find my way back to the elevator, no matter where I would be heading. I'm not sure if it was intentional but if it was, that's great.
It's subjective, but for me, the floating buddha head wasn't very scary unfortunately which detracts from the horror element.
Last, it would be nice if there was more gameplay than just activating switches, although Slenderman was also just about picking notes up, it makes me want more.
Overall, still a good attempt at the genre.
The atmosphere is there: it's creepy, claustrophobic and unsettling which is exactly why I would play this kind of game. The low-fi textures also definitely add to it.
I wish there was some variety in the environments though, break that visual routine more to keep the player's interest.
Navigation wasn't too much of a problem for me as it seemed like I would always find my way back to the elevator, no matter where I would be heading. I'm not sure if it was intentional but if it was, that's great.
It's subjective, but for me, the floating buddha head wasn't very scary unfortunately which detracts from the horror element.
Last, it would be nice if there was more gameplay than just activating switches, although Slenderman was also just about picking notes up, it makes me want more.
Overall, still a good attempt at the genre.

nanolotl7 Oct 2021, 14:14
I liked the effects on the textures

JaviCoder7 Oct 2021, 15:15
7 very stressful and overwhelming minutes, I guess that was what you were looking for hahaha. Very cool setting. good job

LDJam user 2612087 Oct 2021, 15:51
The low resolution dark visual, and the audio combined, achieved what you were probably looking for. I liked the game. Good job

LDJam user 2024087 Oct 2021, 17:43
very atmospheric game I love it, ambient sounds are well made as well

Tory7 Oct 2021, 17:59
That is, is it just running through a conventional labyrinth with orientation by sound? Quite peculiar)

BOOtak7 Oct 2021, 19:15
'Ha-ha, how "Scary"' - me, after deliberately going towards the floating head.
"Oh S^&%#$*!" - Me, losing each time after that, after head came around the corner :)
Either I am easy to spook, or the game is spooky itself - anyway, nice entry, 5/5 Mood :)
"Oh S^&%#$*!" - Me, losing each time after that, after head came around the corner :)
Either I am easy to spook, or the game is spooky itself - anyway, nice entry, 5/5 Mood :)

SimonL7 Oct 2021, 21:38
You create a very scary environment with very little components. Well done!
The actual gameplay was secondary and that is fine.
I would have loved to see what happens after finding all 7 switches.
The actual gameplay was secondary and that is fine.
I would have loved to see what happens after finding all 7 switches.

real_flamingicecubegames7 Oct 2021, 21:50
Interesting game. I really got kinda anxious seeing if there was anything following me. My only problem is the ending is a little weak.

SlickRamen7 Oct 2021, 22:06
shit mypants

jk50008 Oct 2021, 08:25
I like the atmosphere, but I wish it had a bit more gameplay.

Proxy-Games9 Oct 2021, 03:25
I like the eerie mood of the game, and the PS1-esque artstyle is always weird charming. The limited view distance helps give a feeling of being trapped. Ambient sound effects are good at making players very anxious, but the jumpscare was kind of weak, honestly. Anyone who has played Slender knows the kind of gameplay to expect, and it works entirely fine here. I love the subtle headbob-a lot of games tend to overdo it, but it's not too crazy here. Overall, nice work.

KeichiTS9 Oct 2021, 04:54
This game is very atmospherical. I realy like the PS1 graphics usage here, it's very nostalgical. Of course, a good entry for this LD. Congrats!

idan90009 Oct 2021, 09:22
I am awful with directions, but even so I was able to get 5/7 of the notes. A few more landmarks would have been nice to keep track of where I've been, and possibly a jarring audio cue whenever the stone head is nearby would be a good addition. Overall I had a good time, for making it!

LDJam user 2427879 Oct 2021, 09:29
Very good atmosphere with this one. I liked that the breakers made sounds to make them easier to locate. I think a good edition to the game would be to add traps. As some have mentioned, more landmarks throughout the level would have helped with getting a better sense of where you are - but besides that well done!

ColeSlaughter10 Oct 2021, 23:40
Thanks for submitting your game to the stream!
This game definitely spooked me more than I expected it to...Maybe someday I'll come back to finally beat this!!
This game definitely spooked me more than I expected it to...Maybe someday I'll come back to finally beat this!!



fyi loading main menu after the game over is broken, didn't have the mouse for some reason, so restarting the game if an attempt failed it is