This game is incredibly frustrating, in a good way. In a "One more try! One more try! I can't believe I just missed that!"-way. Nice small game. There's a typo in the name by the way, it should be "Naughty".
Nice. And very addicting :laughing: Every time I miss the button I'm like "Noooo, why did I miss it?" and immediately start again. (I really need to work on my reflexes lol) Great entry!
This doesn't exactly fit the theme, and I am definitely not an audience for this type of games, but it's still fun - especially since there are actual mechanics that require to be figured out :)
One small suggestion can be that differently-behaving buttons might be better off colored differently. So like a button that can't be clicked and seems stuck, but then shoots itself very fast after you clicked another button, may need to have some different color. This way we can understand its behavior and what to expect just by looking at it. Yeah, I get that there are special audio effects for such buttons - but the core issue I refer to persists, where you still have to click there and hear the sound to understand the mechanic, rather than just look at it but click on other buttons in the scene.
Thanks everybody for testing my Game, @fluorescent and @valmir the theme is just an unstable button. I thought it was obvious, i respect every perspective ofc.
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Great idea :)
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Every time I miss the button I'm like "Noooo, why did I miss it?" and immediately start again. (I really need to work on my reflexes lol)
Great entry!
One small suggestion can be that differently-behaving buttons might be better off colored differently. So like a button that can't be clicked and seems stuck, but then shoots itself very fast after you clicked another button, may need to have some different color. This way we can understand its behavior and what to expect just by looking at it. Yeah, I get that there are special audio effects for such buttons - but the core issue I refer to persists, where you still have to click there and hear the sound to understand the mechanic, rather than just look at it but click on other buttons in the scene.