Somewhere deep in the dark web, drops suddenly appeared to turn neon. Your job is to capture and destroy them. Are you the one fit enough in this unstable environment?
The game runs in the browser, click the weblink below to play!!
This art style is really cool. I like the audio too, the music really sets the mood. It would be nice if the balls didn't fly so easily as it sometimes seemed like losing them was unavoidable when sliding back and forth.
I really like the gameplay, the physics are lots of fun to toy around with - I think you got a great shape of the player "paddle" with the sides so you can wiggle around to match the balls by juggling them around in the container. Controls were super simple and it only sometimes felt harsh with balls dropping on opposite sides right after each other :P I also liked the art style and the overall design and mood. And you even somehow found the time to add difficulty levels!
I got a score of 113 on default difficulty, beat me :P
@liammasters@andopp I also noticed that the general difficulty is a bit high leading to aggressive game-overs. Nonetheless, I'm thrilled you're all enjoying it. Thank you for playing!
I apparently got a mind block at 21 points. I repeated this high-score 3 times, even when I switched to "Easy". I liked the finished look of it, the graphics and the music.
I think there was opportunities to have more thought into the game design, you have the basics established, so it feels like you could play around with different ideas cheaply and have some more interesting outputs.
For the difficulty levels, the easy difficulty felt a bit harder because the platform was slow, and the hard was very impossible haha. There was some fun on the medium difficulty of trying to throw balls to the air so you could move faster and the satisfaction of picking all of them.
@debone thanks for the feedback, I'm definitely thinking about working more on this game adding more extensions. It's true that the modes are more about different ways to play than actual difficulty. Thanks for playing!
The mechanics is super nice and simple but very fun to play, The music really fits the neon theme. The matching of the balls by colors is what really adds to the gameplay.
Good combination of mechanics here. It might look simple at first but then you have to really think what's your next move and do it fast. I liked the retro style art very smart, since you have to concentrate and have a clear vision of what's coming.
This was a blast. I, however, am exceptionally bad at this with a top score of 20 after 8 attempts. Excellent use of the theme and very cohesive visual style. I'd second the life-regaining, but I'm unsure precisely how that'd work. Maybe for like some tricky matches (5+) or combos where one match leads to a second. (The latter actually happens a bit so maybe after a few of those?) Kind of like how attacking works in Puyo Puyo.
This is a pretty fun game, I enjoyed a couple rounds of it. Before I knew what I was doing I scored better lol. I think it would be cool if you got more points for merging bigger sections, maybe have the cash in be a keybind. That way you could gamble with how many you want to store.
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I got a score of 113 on default difficulty, beat me :P
I think there was opportunities to have more thought into the game design, you have the basics established, so it feels like you could play around with different ideas cheaply and have some more interesting outputs.
For the difficulty levels, the easy difficulty felt a bit harder because the platform was slow, and the hard was very impossible haha. There was some fun on the medium difficulty of trying to throw balls to the air so you could move faster and the satisfaction of picking all of them.
But on a side note you can probably try tweaking your website a bit, for me I had to zoom out to 80% in order to see the instructions at the side.