On Paper Giants

Overall★★★★★★★★★★3.50
Fun★★★★★★★★★★3.50
Innovation★★★★★★★★★★3.50
Theme★★★★★★★★★★4.00
On Paper Giants is a hex-grid two player resource management board game where you must utilize a crumbling infrastruture to build a new more efficient and sustainable infrastructure in order to produce and secure more resources than your opponent, all while your old infrastructure falls apart around you.

Comments2

firetaku
firetaku9 Oct 2021, 23:15
Wow, didn't expect to see a Craft game in the Jam! I always knew they existed but I didn't see any on the stats page.

This game has a unique view on the theme, and although I don't really have anyone to play it with during lockdown, it seems to mix a Catan-style thing with the game's aesthetic.

When setting out your rules, I'd probably put the premise/how to win at the top, so it's clear what the objective is and how the game works overall. I had to read it a couple times just to make sure I got it right. However overall, the rules were very detailed and it didn't leave me with any questions, so that's awesome work~

I think there are a number of approaches you could take with this game, given that the end goal is Resources but you have to decide between immediate production vs forward-looking capital. In fact, this is quite an issue facing many economies today (capital vs consumer good production, PPC) so I thought that was quite cool.

Finally, making a Craft game for Ludum Dare is awesome! Most of the submissions, including mine, were video games, so to see a Craft game was quite cool!
angry-cyboot19 Oct 2021, 00:04
Same as above ^^, making a tabletop game seem so interesting and I may have to try that for the next LD (if theme allow). Sadly I don't think I can try your game before the end of the notation period.

But I have some questions:
- Have you tried different maps? water tiles seem quite impacting.
- Is it allowed to build put an infrastructure (even crumbling ones?) on a tile of the opponent's colour?
- have thought of the possibility of stealing the resources of the opponent? like on a large scale? with maybe a tunnel in the middle of their starting area?

Anyway well done !!
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