Oh man this is hard ... I was all over the place, left - right, jump up, jump down, how's my balance ... oh gawd ... lol. Love the pixel look and art, fantastic job. Thanks for submitting it!!
Nice work. The sprites are simple but evocative, has a strong retro Atari feel to it, and the need to keep focus on three different screen spaces (attacking birds, sparks underfoot, balance meter) really sells the instability of it all. (:
My only complaint is that the combat hitboxes/animations are unclear - the range at which crows can attack is unclear, and they do so without animation which means you don't know when you're in range to preemptively swing.
Letting the player manually walk around at a ground level (and discover the broken ladder) does an excellent job of explaining *why* you're walking across a trio of high-voltage wires.
Interesting concept! Quite a hard game though. This type of difficulty is like in the old days when Arcade games were really hard to generate more revenue. I wonder how it would fare then. For those who like challenges, give this one a shot :)
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I was a bit overwhelmed by the two birds at the end, but with some tries I managed to do it.
I really like the feel of it, the controls were really great to use, and the idea is fun and interesting. Well done!
But fun, good looking and fits theme.
My only complaint is that the combat hitboxes/animations are unclear - the range at which crows can attack is unclear, and they do so without animation which means you don't know when you're in range to preemptively swing.
Letting the player manually walk around at a ground level (and discover the broken ladder) does an excellent job of explaining *why* you're walking across a trio of high-voltage wires.