
Packages On Ice
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
In Packages On Ice you must deliver packages across an _unstable_ frozen lake. Be careful! If you travel along the same path too many times you will fall into the water... How many packages will you be able to deliver before getting soaked?!
*EXPERIENCED BEST IN DESKTOP (the HTML browser version is very slow, see below)*
This is my first entry in any Game Jam. I have a limited understanding of coding so please forgive my lack of polish. It was fun to participate and felt great to have a deadline built in. It's shocking how long things can take to do.
If anyone pops the hood on this baby they will smell some STANKY code. I'm pretty sure this game runs 50k collision checks per minute because I COULD NOT GET AN INDIVIDUAL OBJECT REFERENCE ID (now I know its "id"). so instead I had each individual object do the check rather than the player do the check. For this reason the desktop version of this game plays better.
Try to beat my score of 17, it's harder than it looks!!
*EXPERIENCED BEST IN DESKTOP (the HTML browser version is very slow, see below)*
This is my first entry in any Game Jam. I have a limited understanding of coding so please forgive my lack of polish. It was fun to participate and felt great to have a deadline built in. It's shocking how long things can take to do.
If anyone pops the hood on this baby they will smell some STANKY code. I'm pretty sure this game runs 50k collision checks per minute because I COULD NOT GET AN INDIVIDUAL OBJECT REFERENCE ID (now I know its "id"). so instead I had each individual object do the check rather than the player do the check. For this reason the desktop version of this game plays better.
Try to beat my score of 17, it's harder than it looks!!