
Particle Pulse
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*In particle pulse you rewire circuits and operate analog computers to unlock progression through the last space-station in orbit in an attempt to avoid our universe being swallowed by a black hole.*
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Web: http://www.eenportfolio.nl/unstable/
Win: https://www.eenportfolio.nl/unstable/particlepulse_win.zip
Mac: https://www.eenportfolio.nl/unstable/particlepulse_mac.zip
Lin: https://www.eenportfolio.nl/unstable/particlepulse_lin.zip
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* W/A/S/D to move, left click to interact.
Don't forget: Outputs connect to inputs,
not the other way around &
doors need stable voltage to operate.
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Ran out of time for music / sfx, perhaps better with some music of your own
Second time that I worked with Godot, second time working in 3D and working with blender. Classic jam issue: Scope == too big! only got to level design in the last two hours, so only the first room was made with (minor) attention. Take special notice as each room becomes slightly buggier then the last! Thanks for playing.
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| | | | | | | | | p a r t i c l e | | | | | p u l s e | | | | | | | | | | |
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*In particle pulse you rewire circuits and operate analog computers to unlock progression through the last space-station in orbit in an attempt to avoid our universe being swallowed by a black hole.*
______________________________________________________________________________
Web: http://www.eenportfolio.nl/unstable/
Win: https://www.eenportfolio.nl/unstable/particlepulse_win.zip
Mac: https://www.eenportfolio.nl/unstable/particlepulse_mac.zip
Lin: https://www.eenportfolio.nl/unstable/particlepulse_lin.zip
______________________________________________________________________________
* W/A/S/D to move, left click to interact.
Don't forget: Outputs connect to inputs,
not the other way around &
doors need stable voltage to operate.
______________________________________________________________________________
______________________________________________________________________________
______________________________________________________________________________
______________________________________________________________________________
______________________________________________________________________________
Ran out of time for music / sfx, perhaps better with some music of your own
Second time that I worked with Godot, second time working in 3D and working with blender. Classic jam issue: Scope == too big! only got to level design in the last two hours, so only the first room was made with (minor) attention. Take special notice as each room becomes slightly buggier then the last! Thanks for playing.
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Comments8


jonah5 Oct 2021, 02:37
The 3d design is awesome and sets for a greet mood walking around this space station. I would love to see more of this! Arriving at the last puzzle I really had to use my brain!
Stuck in a creepy space station with only wires and consoles to keep you company? Hell, yes!
Stuck in a creepy space station with only wires and consoles to keep you company? Hell, yes!

nanobuilder5 Oct 2021, 02:54
I like the sort of neon-tech style going on here, especially when walking out on the bridge to the next area. I also like how it teaches its mechanics visually instead of needing a written tutorial. I just wish it was longer!

LDJam user 2691615 Oct 2021, 10:26
I liked your game! it was really cool and I see all the work went in the level design!

wormius5 Oct 2021, 14:34
I really like the idea of using logic gates. Though I only understood those were logic gates while doing the last puzzle. I think you should keep working on this after the jam.
Dannyk19945 Oct 2021, 18:47
I enjoyed the design and overall feel of the game. Puzzle were a little confusing got lost on the third one. Will have to give it a try again sometime :) Great entry

grizeldi9 Oct 2021, 12:13
Played the game live on stream and loved it. Would love to see a full game with a bit more content built on this concept.

Enad969 Oct 2021, 14:44
Solid entry, would love a longer version with harder puzzles.



Cool idea, though! Good job :)