
Particle Pulse
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
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*In particle pulse you rewire circuits and operate analog computers to unlock progression through the last space-station in orbit in an attempt to avoid our universe being swallowed by a black hole.*
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Web: http://www.eenportfolio.nl/unstable/
Win: https://www.eenportfolio.nl/unstable/particlepulse_win.zip
Mac: https://www.eenportfolio.nl/unstable/particlepulse_mac.zip
Lin: https://www.eenportfolio.nl/unstable/particlepulse_lin.zip
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* W/A/S/D to move, left click to interact.
Don't forget: Outputs connect to inputs,
not the other way around &
doors need stable voltage to operate.
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Ran out of time for music / sfx, perhaps better with some music of your own
Second time that I worked with Godot, second time working in 3D and working with blender. Classic jam issue: Scope == too big! only got to level design in the last two hours, so only the first room was made with (minor) attention. Take special notice as each room becomes slightly buggier then the last! Thanks for playing.
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| | | || | | | || | ||| | | | | | | || | | || | | | || | | | | | | | | | || | | || ||| || | | | | | || || | | | || || || | | |
| | | | | | | | | p a r t i c l e | | | | | p u l s e | | | | | | | | | | |
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*In particle pulse you rewire circuits and operate analog computers to unlock progression through the last space-station in orbit in an attempt to avoid our universe being swallowed by a black hole.*
______________________________________________________________________________
Web: http://www.eenportfolio.nl/unstable/
Win: https://www.eenportfolio.nl/unstable/particlepulse_win.zip
Mac: https://www.eenportfolio.nl/unstable/particlepulse_mac.zip
Lin: https://www.eenportfolio.nl/unstable/particlepulse_lin.zip
______________________________________________________________________________
* W/A/S/D to move, left click to interact.
Don't forget: Outputs connect to inputs,
not the other way around &
doors need stable voltage to operate.
______________________________________________________________________________
______________________________________________________________________________
______________________________________________________________________________
______________________________________________________________________________
______________________________________________________________________________
Ran out of time for music / sfx, perhaps better with some music of your own
Second time that I worked with Godot, second time working in 3D and working with blender. Classic jam issue: Scope == too big! only got to level design in the last two hours, so only the first room was made with (minor) attention. Take special notice as each room becomes slightly buggier then the last! Thanks for playing.
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