
Piles - Pile it up
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
Rise to the top, by piling up unstable stacks of breakable objects, trying to reach the goal in 7 hand drawn levels.
- Use the mouse to grab and drag objects
- But be careful! Some objects will break!
- Pile up objects until you reach the level goal
- I fixed a bug where the retry and or menu buttons wouldn't work
I'm a fulltime dad and head of software development / programmer / scrum master and I love games and game development!
My weapon of choice for the compo was Unity together with my XP-PEN to draw things and it worked out quite well. I was able to use almost 30 hours of the time besides caring for my family.
The graphics are all hand painted and the sounds are derived from either royalty free sources or (for the music) from the online AI music composer ECRITT (https://ecrettmusic.com/).
The code was written from scratch and at some points I'm not proud of how I solved problems ^^. With more time I would have written cleaner code and used Unity more in a way, it is meant to be used.
- I couldn't get my custom mouse cursor to work with the WebGL Version so its a standard pointer at the moment
Controls & Rules
- Use the mouse to grab and drag objects
- But be careful! Some objects will break!
- Pile up objects until you reach the level goal
Post Release Changes
- I fixed a bug where the retry and or menu buttons wouldn't work
Dev Notes
I'm a fulltime dad and head of software development / programmer / scrum master and I love games and game development!
My weapon of choice for the compo was Unity together with my XP-PEN to draw things and it worked out quite well. I was able to use almost 30 hours of the time besides caring for my family.
The graphics are all hand painted and the sounds are derived from either royalty free sources or (for the music) from the online AI music composer ECRITT (https://ecrettmusic.com/).
The code was written from scratch and at some points I'm not proud of how I solved problems ^^. With more time I would have written cleaner code and used Unity more in a way, it is meant to be used.
Release Version Info
- I couldn't get my custom mouse cursor to work with the WebGL Version so its a standard pointer at the moment