
Pillars of Faith
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Premise:
Help Acastus arrange pieces of Greek Architecture into a structure that will withstand gravity, and reach to the heavens.
Controls: Mouse (and touch)
Click and drag chunks of architecture to move them.
When a piece is highlighted, you can rotate it by clicking and dragging the mouse in the empty space.
Touch is supported, but a bit hard to be precise on a mobile device, so beware.
Made with Typescript and Webpack, using Three.js and Box2D
Assets:
Assets are purchased from these fine artists:
https://www.cgtrader.com/coldbarrier
https://www.cgtrader.com/souichi
https://www.cgtrader.com/dekogon
Shaders by other authors
https://www.shadertoy.com/view/XtBXDt
Post-Jam Updates
- vastly improved piece dragging/manipulation
- pieces that are placed remain under gravity's influence
- increased initial level duration to 30 seconds (and every subsequent level is +5 seconds)
- added camera-scrolling with mouse wheel (while not placing pieces)
- added save-state with F5 and load-state with F9
- pieces from two levels lower get frozen; less "unstable" but in a good way!
- added a leaderboard
- added replays of leaderboard leaders' towers!
(Warning: the save/load state feature can currently produce a bug if state is saved in between level transition, this will fixed in a near-future update)
Help Acastus arrange pieces of Greek Architecture into a structure that will withstand gravity, and reach to the heavens.
Controls: Mouse (and touch)
Click and drag chunks of architecture to move them.
When a piece is highlighted, you can rotate it by clicking and dragging the mouse in the empty space.
Touch is supported, but a bit hard to be precise on a mobile device, so beware.
Made with Typescript and Webpack, using Three.js and Box2D
Assets:
Assets are purchased from these fine artists:
https://www.cgtrader.com/coldbarrier
https://www.cgtrader.com/souichi
https://www.cgtrader.com/dekogon
Shaders by other authors
https://www.shadertoy.com/view/XtBXDt
Post-Jam Updates
- vastly improved piece dragging/manipulation
- pieces that are placed remain under gravity's influence
- increased initial level duration to 30 seconds (and every subsequent level is +5 seconds)
- added camera-scrolling with mouse wheel (while not placing pieces)
- added save-state with F5 and load-state with F9
- pieces from two levels lower get frozen; less "unstable" but in a good way!
- added a leaderboard
- added replays of leaderboard leaders' towers!
(Warning: the save/load state feature can currently produce a bug if state is saved in between level transition, this will fixed in a near-future update)