Pillars of Faith

Pillars of Faith

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.24
fun: 3.24
innovation: 3.02
theme: 4.24
graphics: 3.50
humor: 2.52
mood: 2.88
Premise:

Help Acastus arrange pieces of Greek Architecture into a structure that will withstand gravity, and reach to the heavens.

Controls: Mouse (and touch)

Click and drag chunks of architecture to move them.

When a piece is highlighted, you can rotate it by clicking and dragging the mouse in the empty space.

Touch is supported, but a bit hard to be precise on a mobile device, so beware.

Made with Typescript and Webpack, using Three.js and Box2D

Assets:

Assets are purchased from these fine artists:

https://www.cgtrader.com/coldbarrier

https://www.cgtrader.com/souichi

https://www.cgtrader.com/dekogon

Shaders by other authors

https://www.shadertoy.com/view/XtBXDt

Post-Jam Updates

- vastly improved piece dragging/manipulation

- pieces that are placed remain under gravity's influence

- increased initial level duration to 30 seconds (and every subsequent level is +5 seconds)

- added camera-scrolling with mouse wheel (while not placing pieces)

- added save-state with F5 and load-state with F9

- pieces from two levels lower get frozen; less "unstable" but in a good way!

- added a leaderboard

- added replays of leaderboard leaders' towers!

(Warning: the save/load state feature can currently produce a bug if state is saved in between level transition, this will fixed in a near-future update)
Found a bug?
Tell us on Discord