
Ludum Dare #49compo
Place Called Home
You have lost everything. Where to live and how to live has become a huge problem. You start to rush around and start fighting with your fate.
The game may not be very balanced...
I hope you enjoy!
---- Tips ----
-Try to gain sleep and supply as much as possible and be careful when you sleep down to zero.
-Move to an area will cost your sleep and supply.
-Replace an area if you think the new one is more benefits.
-Only different type of area can be relpaced.
-Click sleep icon will refresh all new areas whether you have or not.
-Higher sleep and supply value can increase the spawn chance.
-Each area will decrease it's benefits after used.
-Random event may occur after you sleep or gain supply.
The game may not be very balanced...
I hope you enjoy!
---- Tips ----
-Try to gain sleep and supply as much as possible and be careful when you sleep down to zero.
-Move to an area will cost your sleep and supply.
-Replace an area if you think the new one is more benefits.
-Only different type of area can be relpaced.
-Click sleep icon will refresh all new areas whether you have or not.
-Higher sleep and supply value can increase the spawn chance.
-Each area will decrease it's benefits after used.
-Random event may occur after you sleep or gain supply.
Comments26

rjhelms4 Oct 2021, 02:27
Cool take on the theme! I enjoyed the strategy involved in planning a path, mindful of where to drop new tiles.
I definitely feel your pain in getting things balanced - it's so hard to find the sweet spot in a weekend.
I definitely feel your pain in getting things balanced - it's so hard to find the sweet spot in a weekend.

JoeRenglish4 Oct 2021, 05:33
Not sure I get how to properly play the game, but good job regardless!
DevNugget4 Oct 2021, 05:37
Great and well polished game! Although I was a little lost when i first played.. the tutorial text is also a little harsh on the eyes, but other than that, its a great entry!
Kora0h4 Oct 2021, 07:06
@joerenglish @devnugget sorry for the terrible tutorial! Just made a new simple tutorial with some pictures, I hope it makes some sense now.

drtizzle4 Oct 2021, 17:23
This is a typical LD-game that could use another day to really show it's potential. The graphics are nice, and all the systems are in place. But it is a bit too rough to really drag me in. Also the tutorial confused me more than it helped me. Love the piano-notes matching the background music, and the mood overall! Well done!
p.s. next time please leave some substantial feedback, instead of only "full of fun".
p.s. next time please leave some substantial feedback, instead of only "full of fun".
Dent4 Oct 2021, 18:23
Was a bit hard to figure out even with the tutorial, but I found the game quite chill and the music was nice!

Skleembof5 Oct 2021, 01:30
Great job on bringing a unique idea to life in a short amount of time. I think the color palette could have been a little darker to fit the theme of the game and music though.
The game is hard to understand though. I think you should write a clearer tutorial on this page for new players to understand what's going on.
The game is hard to understand though. I think you should write a clearer tutorial on this page for new players to understand what's going on.
m0dsat5 Oct 2021, 07:28
Great little game. I'm not sure if I was doing good or not (maybe a highscore list would be nice). Had to read the tutorial to figure out what was going on. Very polished game. Well done!
Meredori5 Oct 2021, 07:47
Nice music, simple concept just needs a little more polish to be more replayable, bumbled through the mechanics a bit before working out how to play even with tutorial.

HIKO_game5 Oct 2021, 13:12
Nice art, music and sound.
I feel rule is little complex and not sure to understand it, but I cleared.
I feel rule is little complex and not sure to understand it, but I cleared.

Betamorfosis5 Oct 2021, 15:24
I liked the mood of the game. Not so easy to understand at first but or a 48 hour jam, it's promising.

Douwe_Ravers5 Oct 2021, 19:25
Nice looking graphics. Loved the fact you can pan around the world. Didn't really know what I was doing but getting to higher levels always motivates me so there is that :D

Gus the Shark5 Oct 2021, 21:49
Cool systems you have in place here, they give a boardgame kind of feel. Definitely gets points for innovation. The mood is pretty intense too, the soundtrack and gray aesthetic give it a sad vibe. Props :thumbsup:

Gorypixels6 Oct 2021, 10:51
Very moody piece! Loved that each action had its very own piano "Note" to it, and the general mechanics were a bit obscure at the begining, but once you get the hang of it very engaging. Very well done! :D
Schuster6 Oct 2021, 23:54
nice atmosphere, I died a lot trying to figure out how it worked.

Tiranice7 Oct 2021, 03:29
Very soothing music, but hard to figure out exactly what I'm supposed to be doing. I'm not sure what the differences between the tiles are.

Anaxie Studio7 Oct 2021, 17:03
The piano sounds and music are neat! It was a little hard to understand exactly what to do at first, but the tutorial helped answer some questions. I could imagine a game like this being pretty cool when developed further!
Raysi7 Oct 2021, 17:08
Graphics with music were good. I didn't rly get how to play even after some small tutuorial though

fiaKaiera8 Oct 2021, 14:05
I like the graphics and music, and I like the gameplay!
Though no matter how hard you explain it, the tutorial will never get good unless you change how information is presented.
- That said, the buttons for gathering and supply is not really a good idea, and you could just fair well without those buttons.
- Though that could be error on my part, I just explore and click the resources whenever possible.
- Sleep shows new tiles to place but I thought it just stacks, not wipe completely.
- The way that sleep and supply is shown its confusion.
- You could have gotten away if you show each tile with a + or - on it instead, than cost and gain.
- So let's say instead of both, you show just one number to indicate both of them. So when you get to a tile, it shows overall what you gained AND lost (aka negative number is a risk to take)
- That said... Gain *negative* supply?! ?????????? why?
- There will be a point where there will be 0 supply on every tile, and you have 0 supplies: you're screwed if chance does not let you.
- Same goes if all you get is the same tile and all of the tiles around is that same tile.
- Not sure but supply shouldn't really be tied to moving if that's what ties to what buildings are available? How about using supplies upon placement.
With a bit of polish you would end up with a good puzzler! I really want to play more but the balance gods are not kind to you this weekend.
Though no matter how hard you explain it, the tutorial will never get good unless you change how information is presented.
- That said, the buttons for gathering and supply is not really a good idea, and you could just fair well without those buttons.
- Though that could be error on my part, I just explore and click the resources whenever possible.
- Sleep shows new tiles to place but I thought it just stacks, not wipe completely.
- The way that sleep and supply is shown its confusion.
- You could have gotten away if you show each tile with a + or - on it instead, than cost and gain.
- So let's say instead of both, you show just one number to indicate both of them. So when you get to a tile, it shows overall what you gained AND lost (aka negative number is a risk to take)
- That said... Gain *negative* supply?! ?????????? why?
- There will be a point where there will be 0 supply on every tile, and you have 0 supplies: you're screwed if chance does not let you.
- Same goes if all you get is the same tile and all of the tiles around is that same tile.
- Not sure but supply shouldn't really be tied to moving if that's what ties to what buildings are available? How about using supplies upon placement.
With a bit of polish you would end up with a good puzzler! I really want to play more but the balance gods are not kind to you this weekend.
Kora0h8 Oct 2021, 15:07
@fiakaiera
Thank you so much for the feedback! I'm still working on this game, and there are indeed many problems that need to be solved.
I wanted player to decide what to do next, sleeping or gathering supplies or just moving around, that's the first thought in my mind when I started this game, didn't think too much.
The " Gain negative supply " stuff was just a feature that I haven't finished yet. Actually, it's nonsense to me as well! And I agree with the simple "+" and "-" . Clearly and working.
And yes , there may be a point where every tiles become no valuable, so I will test more to find balance and better way to solve to this problem. I added four new buidlings around the map, so you can spend your supplies or get free supplies from them.
Everything needs to be improved, everything needs to be reconsidered, so thank you again!
Thank you so much for the feedback! I'm still working on this game, and there are indeed many problems that need to be solved.
I wanted player to decide what to do next, sleeping or gathering supplies or just moving around, that's the first thought in my mind when I started this game, didn't think too much.
The " Gain negative supply " stuff was just a feature that I haven't finished yet. Actually, it's nonsense to me as well! And I agree with the simple "+" and "-" . Clearly and working.
And yes , there may be a point where every tiles become no valuable, so I will test more to find balance and better way to solve to this problem. I added four new buidlings around the map, so you can spend your supplies or get free supplies from them.
Everything needs to be improved, everything needs to be reconsidered, so thank you again!

MrKnd9411 Oct 2021, 00:05
Did enjoy.

Flightless17 Oct 2021, 14:29
Interesting concept! I made it to round 42. It took a while to figure out the mechanics.

Also the piano music is nice. The game shows potential!