prismgame

by chood
Overall★★★★★★★★★★3.50
Fun★★★★★★★★★★4.00
Innovation★★★★★★★★★★3.00
Theme★★★★★★★★★★2.50
Graphics★★★★★★★★★★4.00
Game Background:

We get inspiration from protecting the environment: this game tells the story that after 100 years of technological development, people's mining technology has been greatly improved, in order to get valuable resources. People regardless of the broken environment, allowing their own greedy psychology is increasing. They're just digging up resources underground. Until one day, when we reached the deepest part of the earth. The lava kept rising, threatening human life.

Core gameplay:

Currently, we developed a two-player game. Players can unlock items by opening treasure chests, which contain hammers and bombs. Hammers can destroy floor tiles, increasing the chance that the player will fall into lava. Bombs can be adjusted to blow up players or floor tiles, if one of the players dies. The game ends and the surviving player wins.

How do you get inspired by your theme?

Unstable is reflected in the vitality of floor tiles and the rise of magma. I have a lot of inspiration for Unstable.

Team Introduction:

We have an experienced and disciplined team. There was an artist who was good at drawing and appreciating, two technical geniuses who were good at programming, and a planner who was good at designing games. We were just college students with a strong interest in games. Journey uneasy, we do not forget the original intention.

Comments2

Ozfolo
Ozfolo16 Oct 2021, 20:26
The game was fun but the lava rose very slowly also to get people to rate your game you need to rate other peoples' games and then your game will be recommended to more people
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