Very challenging, first person platforming is hard because you can't see where your feet are. The way the beams fall away is nice, fits the theme. For a stretch I would have asked for a double jump to give us a chance to course-correct.
Such a serious approach to game! Liked your notes at github, and main menu background :) Idea is pretty straight to the theme, but nevertheless interesting. It's some hard to feel the character, maybe it's due the control, or maybe this is post-processing effect, or maybe physics, dunno. And I'd add some diversity to the levels: maybe some opening-and-closing doors, raising beams, maybe some helping elements. But you did well, good job!
Comments8
Idea is pretty straight to the theme, but nevertheless interesting.
It's some hard to feel the character, maybe it's due the control, or maybe this is post-processing effect, or maybe physics, dunno.
And I'd add some diversity to the levels: maybe some opening-and-closing doors, raising beams, maybe some helping elements.
But you did well, good job!