I liked the background visual effects and the overall presentation. I've never been very good at qwop controls, I had a lot of trouble even getting to the top of the crates haha mostly through spamming and kind of butt sliding up.
I started to make some progress (maybe 3rd or fourth crate on the right) but the random? bfxr sound plays and bumps up the difficulty too much. Perhaps if I played another 30 min I could do it. Maybe starting you down a slope or removing the random? unstable upper body at first could ease new players into it.
Making levels and having the crates slide less on the first levels would also be a way to ramp up the difficulty even if their properties stay the same. Alternatively make the pyramid smaller at first 1,3,5 etc
Comparing it to the real qwop, it's missing a sense of progression since you have to manually track your distance. Since it's not a direct clone the movement does feel unique so good job there.
A game worthy of Bennett Foddy himself. I'm not even sure what the goal of the game is. Was I supposed to get across the milk crate stack? After a lot of tries I got over the top and a few crates down. It's really hard to get anywhere and then the character just goes berserk for no apparent reason.
The game itself looks good and the music is nice. The fullscreen button only puts the game on top left of a black screen instead of enlarging it.
I like the aesthetic a lot, and think the visuals and music matched each other nicely to create a cool mood. Definitely challenging, but I found I was able to climb to the top of the milk crates by holding W and P to do a levitating butt-slide until I invariably knocked over a milk crate. This was a triumphant discovery. The main character also moves in a hilarious shaky stick-figure-y way, and his legs stretch exactly as much as I want them to. Bizarre and very neat!
Comments12
Maybe starting you down a slope or removing the random? unstable upper body at first could ease new players into it.
Making levels and having the crates slide less on the first levels would also be a way to ramp up the difficulty even if their properties stay the same. Alternatively make the pyramid smaller at first 1,3,5 etc
Comparing it to the real qwop, it's missing a sense of progression since you have to manually track your distance. Since it's not a direct clone the movement does feel unique so good job there.
The game itself looks good and the music is nice. The fullscreen button only puts the game on top left of a black screen instead of enlarging it.
I got absolutely nowhere with this, but I enjoyed doing it!