The game is not loading... This is the outPut error for your bug
"Uncaught ReferenceError: unityFramework is not defined at HTMLScriptElement.r.onload"
The solution: Disable the compression of WEBGL. How to do it? On Unity: Edit > Project Settings > Player > *Select HTML5 icon* > Publishing Settings > Compression Format set on Disable
The web version loading bar never loaded all the way, but I downloaded the Windows version and was able to get it to work (I think). There was no audio, so it felt eerie, but I think I got the full experience, so I'll go ahead and rate.
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If only it were that easy to repair an unstable connection in real life. Then again, I'm not sure I would want to play a clicking game every time I'm dropped from a video call.
It seems like you had a simple idea and executed well on it. The graphics and gameplay were smooth, so the next step would be to take it up a notch and make it a bit more complex. Here are some random suggestions I have that could make the gameplay more engaging: * The player finds other things in the darkness that they must not click on, or it will destabilize the connection somehow. * The player finds text in the darkness that they can read to tell a sort of story throughout the game. * The routers start moving, change size, try to avoid your mouse, etc.
@stroe-andrew Thanks for the solution! I fixed thanks to your comment @carraka Thank you for the feedbacks! I implemented this actions in the earliest time!
Comments9
This is the outPut error for your bug
"Uncaught ReferenceError: unityFramework is not defined
at HTMLScriptElement.r.onload"
The solution:
Disable the compression of WEBGL. How to do it?
On Unity: Edit > Project Settings > Player > *Select HTML5 icon* > Publishing Settings > Compression Format set on Disable
--
If only it were that easy to repair an unstable connection in real life. Then again, I'm not sure I would want to play a clicking game every time I'm dropped from a video call.
It seems like you had a simple idea and executed well on it. The graphics and gameplay were smooth, so the next step would be to take it up a notch and make it a bit more complex. Here are some random suggestions I have that could make the gameplay more engaging:
* The player finds other things in the darkness that they must not click on, or it will destabilize the connection somehow.
* The player finds text in the darkness that they can read to tell a sort of story throughout the game.
* The routers start moving, change size, try to avoid your mouse, etc.
@ilokimo @aarc-noa @dawcrash @fabioecco @yoss-iii
@stroe-andrew
Thanks for the solution! I fixed thanks to your comment
@carraka
Thank you for the feedbacks! I implemented this actions in the earliest time!