Repair The Unstable Network

Overall★★★★★★★★★★3.25
Fun★★★★★★★★★★3.00
Innovation★★★★★★★★★★3.25
Theme★★★★★★★★★★3.75
Hi guys! This jam is first to me. I hope like my game. Everything was made by me.

Comments9

ilokimo4 Oct 2021, 20:02
Link not working for me?
AARC_Noa
AARC_Noa5 Oct 2021, 17:27
Link still doesn't work it seems.
DawCrash5 Oct 2021, 22:32
Link not working
fabioecco
fabioecco5 Oct 2021, 22:41
People already told u about the link.
Stroe Andrew
Stroe Andrew6 Oct 2021, 00:20
The game is not loading...
This is the outPut error for your bug

"Uncaught ReferenceError: unityFramework is not defined
at HTMLScriptElement.r.onload"

The solution:
Disable the compression of WEBGL. How to do it?
On Unity: Edit > Project Settings > Player > *Select HTML5 icon* > Publishing Settings > Compression Format set on Disable
Carraka
Carraka6 Oct 2021, 00:25
The web version loading bar never loaded all the way, but I downloaded the Windows version and was able to get it to work (I think). There was no audio, so it felt eerie, but I think I got the full experience, so I'll go ahead and rate.

--

If only it were that easy to repair an unstable connection in real life. Then again, I'm not sure I would want to play a clicking game every time I'm dropped from a video call.

It seems like you had a simple idea and executed well on it. The graphics and gameplay were smooth, so the next step would be to take it up a notch and make it a bit more complex. Here are some random suggestions I have that could make the gameplay more engaging:
* The player finds other things in the darkness that they must not click on, or it will destabilize the connection somehow.
* The player finds text in the darkness that they can read to tell a sort of story throughout the game.
* The routers start moving, change size, try to avoid your mouse, etc.
LDJam user 265360
LDJam user 2653606 Oct 2021, 00:25
In-browser didn't work for me, but the direct download from itch.io does work
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