RoboCompounds

RoboCompounds

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 2.79
fun: 2.84
innovation: 3.00
theme: 3.55
graphics: 2.76
audio: 2.92
humor: 2.75
mood: 2.60
You are a rather unstable robot working in a chemical manufacturing compound. You are tasked to combine chemicals into compounds while avoiding to waste too many chemicals by dropping them or missing the hoppers.

Use WASD / arrow keys to move, space to interact and ESC to quit ( why would you though? :) )

1. Get task to collect specific chemical beakers from the left platform in front of the "Chemical Order" desk.
2. Collect correct beakers from the three hoppers and bring the beakers to the hopper at the top of the ramp.
3. Get the beakers to the hopper (momentum is your friend :))
4. Collect the combined chemical compound from the bottom of the hopper.
5. Bring the compound to the hopper next to the "Chemical Order" desk. (Again use the momentum)
6. Submit the compound by going on the right platform in front of the "Chemical Order" desk.
7. Go back to step 1.

Update: Fixed score UI positioning bug.

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First serious attempt at a LDJam game. Started late, slept well and did not have a lot of practice in the last year with Unity / Blender, Krita was completely new for me and I've never done music or sound effects.

Initial idea was to have the chemical beakers be unstable and different levels of volatility, ie. red beaker you have to move very slowly and not bump anything or it will explode.

Basics took too much time so I didn't get into the more intricate gameplay parts. All in all I'm still pretty satisfied with the result even though I missed compo deadline.

Tools used were:
- Unity (Engine)
- Blender (Models)
- Krita (Textures)
- www.beepbox.co (Music)
- Audacity (Sound FX)
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