Ludum Dare #49compo
Roboturai
Scenario
You created a sword weilding robot to enter into a battle bots style event. Face off against a much more stable axe weilding robot and try to stay on your feet as you swing your heavy sword around.To play visit dropbox, download the LD49 zip folder, unzip the folder and run the LD49.exe! The rest of the files with the exe are required to run it.
Background
I'm a programmer at heart and this is the first game I made with c++ and OpenGL (without an engine!), and I did my best to create the graphics and the music. I'm happy to be back to Ludum dare after a 4 year break and can't wait to play all your games, thanks for coming to mine! To find out more information about what I used to make the game visit the github readme.Downloads
Comments19

Ludokultur4 Oct 2021, 14:09
As @mborecki said the Q pressing seems somewhat unncessary (you also have to do it A LOT to get up). Fighting definitely felt unstable though, I could see this becoming really fun with more polish! :D
ChristianB5 Oct 2021, 01:34
Took me a few tries, but I finally got the hang of it without falling!
Presumably the Q spamming was to create the frantic feeling of a struggle, which I get. Agree with others thought that it was a bit much, there may be other ways to produce that emotion.
Overall, cool system that has potential. Thanks for making it!
Presumably the Q spamming was to create the frantic feeling of a struggle, which I get. Agree with others thought that it was a bit much, there may be other ways to produce that emotion.
Overall, cool system that has potential. Thanks for making it!
John Luke Lusty5 Oct 2021, 01:35
Pretty hilarious concept! Props for doing this all in OpenGL and C++, that's a tall order!

squigglez5 Oct 2021, 01:43
nice game! i like the concept of trying not to fall off balance. good work!

Lucy Lu5 Oct 2021, 08:30
I didn't mind smashing Q, but it was a bit too long. I would suggest to set it down a bit. Overall , cute, nice & fun game.
hotaloca5 Oct 2021, 17:44
Quite impressive with C++. I was not very good at this game - i always felt when hiting, not sure what i did wrong.

Trexxak5 Oct 2021, 19:21
hahaaha, I like how often the protagonist flops over all the time :D

real_flamingicecubegames7 Oct 2021, 15:20
This was ok, I'm not sure I liked having to mash 'q' to get up after falling. I also feel like the hitboxes on the enemy was way to large. Good base for a game here though.

ugly_robot7 Oct 2021, 19:51
What a cute little game! Yeah, mashing buttons can be hard for some of us, but I really enjoyed the concept. Great work!
Pincushion7 Oct 2021, 19:54
On the great debate, I liked that the cost of missing was falling, then having to mash q. It's a mechanic that I haven't seen yet in the jam, and I think it works. The control felt good. It was fun to get the hang of it. It could definitely use another boss though.
blutgruppedigital7 Oct 2021, 20:00
My finger hurts! But I won! Like the idea! Love the battle axe robot enemy! Good work! :)

BougieBirdie7 Oct 2021, 21:08
Bumpin' soundtrack
arya-s10 Oct 2021, 14:26
It took me a bit to get the hang of it but eventually managed. I can see what you were going for but I think it's too much of a handicap for players. It hampers fun.
I think the Q spamming is fine, but an indicator, like a bar feeling up, could've helped with that.
Nice to see an irrklang submission!
I think the Q spamming is fine, but an indicator, like a bar feeling up, could've helped with that.
Nice to see an irrklang submission!
defectivemelon11 Oct 2021, 23:57
This was a fun idea, I think a couple things like tightening up the hitbox of the boss's attacks (I often felt like I got hit when I shouldn't have), and agree that a visual indicator for the q-mashing would be helpful.

svntax13 Oct 2021, 04:10
The range of the enemy is really large, and it felt a bit unfair at times, but eventually I learned to just rush in at the start and spam attack, which manages to work for 4 hits before I get hit back. Pretty neat idea overall though!

zimny1116 Oct 2021, 23:27
Making a game without game engine is impressive! And in only 48h! With a some additions (like different robots that have different weapons and different flaws) it can turn into a really good game. Nice game, and one more time, well done with making a game without a game engine!

blearn18 Oct 2021, 18:46
Good jam entry especially for not using a game engine. You have a nice prototype that can definitely be polished into something even better. I think button mashing is fine for a jam game but it's not very accessible in general. Keep up the good work.

Shigor18 Oct 2021, 20:41
nice to see that there are still people who go the suicidal route of writing almost everything from the scratch :)
been tempted to do that again myself last few LD's, just to see if I could still do that
been tempted to do that again myself last few LD's, just to see if I could still do that



Outside of this nice concept.