Ludum Dare #49compo
Rock Stax
Stack stone blocks on pillars jutting from the landscape using your high-tech crane, but be careful not to unevenly distribute the load. There are 6 levels. Try them all. They aren't too difficult.
*Note: The WebGL struggles on some PCs (especially when running Firefox). If you notice stuttering and slowness, try the Windows standalone build (much faster) or try using Chrome (faster).
WASD: Move crane
Space: Drop object
MouseWheel: raise/lower object
RMB + Drag: Move camera
LMB + Drag Up/Down: Zoom
Q/E : Apply torque to held object
Esc: Options Menu
X: Mute/Play music
- V 0.02
Fixed crane colliding with blocks bug, 1st ice puzzle,laser pointer bug, mouse wheel scroll issue, WebGL perf issues (I hope)
*Note: The WebGL struggles on some PCs (especially when running Firefox). If you notice stuttering and slowness, try the Windows standalone build (much faster) or try using Chrome (faster).
Controls
WASD: Move crane
Space: Drop object
MouseWheel: raise/lower object
RMB + Drag: Move camera
LMB + Drag Up/Down: Zoom
Q/E : Apply torque to held object
Esc: Options Menu
X: Mute/Play music
Notes
- An XBox Joystick is supported but untested on the Windows build.Version History
- V 0.03 Fixed MusicPlayer being duplicated on main menu scene, proper cleanup of orphaned tweens, WakeUp() crane claw when dropping blocks.- V 0.02
Fixed crane colliding with blocks bug, 1st ice puzzle,laser pointer bug, mouse wheel scroll issue, WebGL perf issues (I hope)



Comments15
I've noticed some times where I drop a block, and it starts practically sitting inside it before the collisions start to resolve. I don't know if this is a Unity thing, but you might benefit from increasing the physics timestep and solver iterations.
Also the very last level was kind of easy? I just kept putting stuff in the middle so it would stay put, until I couldn't anymore. Then just place the blocks in the corners and bim bam boop, all done :up:
Music is very nice. Gentle background ambiance while you struggle to place a T-Block on a tilted ice pillar.
Overall this is a great entry! Awesome work :thumbsup:
I found a bug in your game on my second playthrough. If you wait too long before droping a block, it enters in "sleep" mode and is not processed by the physic engine anymore. Which means that when released, it won't fall and will hang mid-air until another block interacts with. This can easily be fixed by waking up your entity the moment you trigger the release.
Other than that, this is a pretty cool game.
Good job on your submission.