Build a spaceship to defend against increasingly strong waves of aliens.
General Information: - Everything was created within 72 hours. (Except for a small part of the music which I created earlier and some code snippets I reused.) - I added sfx after submitting, but still within the time period. - After the rating period I created a big update which is now released. - The LD-version is available for download only (Linux or Windows). The current web-version is the updated version.
Controls: - You can open the menu with tab or escape. - You can place segments with left click. (It buys them and places them) - You can sell segments with right click. - You can zoom and pan with the mouse wheel
Construction: - Practice mode is recommended for learning how to build or designing spaceships. - You can select segments at the bottom of the screen. These segments can then be placed which costs some money. - You can only place segments next to existing stuff. (The core or other segments)
Known Issues: - There's a problem when many blobs attach to the same object. It's a direct cause of something deep inside Unity's Physics Engine and I therefor can not properly fix it.
Post Jam Changes: - New Segments - Generator - Thruster (May be reworked into a balancer/counterweight that automatically tries to balance everything) - Launcher - Shield - New Enemies - The Blobfather - New Mechanics - Blobs now deactivate segments they touch - Replaced money mechanic -> Generators are now the only way to earn money. - Replaced wave mechanic -> You can start the next wave once no harmful enemies are left. - Bosses can appear as regular enemies after wave 24. - Fixes - Waves of enemies no longer spawn in the exact same frame 😅 - Guns and menders are now more performance friendly - Rebalanced everything (Still not perfect, but it'll have to do) - Escape now opens the menu as well. - Added an ui-scale slider.
Really fun game overall but i felt disappointed: i heard that fire soundtrack and expected some dope sfx; instead nothing :( even sounds made with sfxr could make this 100 times better The idea is there and the game is fun. Keep it up.
This fits the theme pretty perfectly. I like games where you build up and customize your player object in a creative way. Making the ship have to be balanced or else it destroys itself slowly is a really clever mechanic! Add some shooting sound effects and this game would feel much more alive. Great submission though, and a really well made game.
Super cool concept here and very creative usage of the theme. Retro graphics are a big + 👍 Interactivity could use some fine tuning but that's expected in a jam game. Great work 😃
Damn this is a big brain concept! Really hard too, I only got to 10 before it all fell. I really like the variety of threats, the graphics and sound are all super nice too and complement each other perfectly. The only thing I can kinda complain about is that knowing where to place stuff and whether you have enough money isn't super obvious, the sprite gets just a little more opaque. Really good job though, this could be a whole game!
The start is a bit rough, finding the right balance, but the end-game is really fun. Special enemy attacks like the super-laser and those green weight-blobs keep you busy even after a while. Well done. (edit: reminds me a bit of the game Stratosphere)
The core system is solid, you get the unstable feel real quick, really fits the theme. Pun intended.
There is nothing to add, really. You almost could release it as is, maybe add some variety to building blocks and enemies later down the line as a dlc or something. It was a kinda humbling experience to try it out, not gonna lie. Makes me question myself so hard it's insane.
This is a really neat concept and it fits the theme very well! I love how the ship destroys itself if you don't have the right balance. I had a hard time finding the right distance to click around the spaceship but my computer has a high resolution and for some reason it made the UI smaller than you guys wanted it to be. Great job though I really like it!
At this point I feel like my ship is basically indestructible and I have a ton of credits. When the big ships with the insta-kill lasers come, I just freeze the ship so it doesn't get unbalanced and replace the broken parts.
@icylava A lot of people said the exact same thing and I feel kind of dumb for not stumbling upon this whithin the deadline. (I seriously never tried building asymmetrically 😓 )
At the moment just spamming random segments everywhere is a valid strategy, which of course is not ideal and completely removes the challenge.
I am however planning on updating the game after the rating phase is over. It will be more balanced and more user friendly. (I'm already working on it and so far it looks very promising 😄 )
This was a cool game! It was really tricky to not get hit by my own fire! Once I figured a system out it was pretty doable to deal with the enemies. Very nice entry, interested to see the post jam version!
@ic-rainbow Thanks for telling me. I'll add some more info now 👍
@togis Thanks for checking it out and for all the constructive feedback you two gave! I'll make sure to implement most of it in the post-jam version 😊 .
Comments23
The idea is there and the game is fun. Keep it up.
(edit: reminds me a bit of the game Stratosphere)
There is nothing to add, really. You almost could release it as is, maybe add some variety to building blocks and enemies later down the line as a dlc or something. It was a kinda humbling experience to try it out, not gonna lie. Makes me question myself so hard it's insane.
I'll make sure to add an UI scale slider for the post jam version. Thanks for reporting 👍
A lot of people said the exact same thing and I feel kind of dumb for not stumbling upon this whithin the deadline. (I seriously never tried building asymmetrically 😓 )
At the moment just spamming random segments everywhere is a valid strategy, which of course is not ideal and completely removes the challenge.
I am however planning on updating the game after the rating phase is over. It will be more balanced and more user friendly. (I'm already working on it and so far it looks very promising 😄 )
Thanks for the straight forward feedback!
- Hit `tab` to bring up menu in case you need to restart.
- `Freeze` is not a part, but a temporary "powerup" to lock your ship in place.
Should save some time to figure things out and start actually playing.
I finally had the time to come back and rate everything I played so far!
Here is a link to the vod of the review if you wish to see it again: https://www.youtube.be/watch?v=AiVWayIqffU&t=19942s
@togis Thanks for checking it out and for all the constructive feedback you two gave!
I'll make sure to implement most of it in the post-jam version 😊 .
I will still change some bits, but I'm quite happy with how it turned out.