
RotaCore
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Build a spaceship to defend against increasingly strong waves of aliens.
General Information:
- Everything was created within 72 hours. (Except for a small part of the music which I created earlier and some code snippets I reused.)
- I added sfx after submitting, but still within the time period.
- After the rating period I created a big update which is now released.
- The LD-version is available for download only (Linux or Windows). The current web-version is the updated version.
Controls:
- You can open the menu with tab or escape.
- You can place segments with left click. (It buys them and places them)
- You can sell segments with right click.
- You can zoom and pan with the mouse wheel
Construction:
- Practice mode is recommended for learning how to build or designing spaceships.
- You can select segments at the bottom of the screen. These segments can then be placed which costs some money.
- You can only place segments next to existing stuff. (The core or other segments)
Known Issues:
- There's a problem when many blobs attach to the same object. It's a direct cause of something deep inside Unity's Physics Engine and I therefor can not properly fix it.
Post Jam Changes:
- New Segments
- Generator
- Thruster (May be reworked into a balancer/counterweight that automatically tries to balance everything)
- Launcher
- Shield
- New Enemies
- The Blobfather
- New Mechanics
- Blobs now deactivate segments they touch
- Replaced money mechanic -> Generators are now the only way to earn money.
- Replaced wave mechanic -> You can start the next wave once no harmful enemies are left.
- Bosses can appear as regular enemies after wave 24.
- Fixes
- Waves of enemies no longer spawn in the exact same frame :sweat_smile:
- Guns and menders are now more performance friendly
- Rebalanced everything (Still not perfect, but it'll have to do)
- Escape now opens the menu as well.
- Added an ui-scale slider.
General Information:
- Everything was created within 72 hours. (Except for a small part of the music which I created earlier and some code snippets I reused.)
- I added sfx after submitting, but still within the time period.
- After the rating period I created a big update which is now released.
- The LD-version is available for download only (Linux or Windows). The current web-version is the updated version.
Controls:
- You can open the menu with tab or escape.
- You can place segments with left click. (It buys them and places them)
- You can sell segments with right click.
- You can zoom and pan with the mouse wheel
Construction:
- Practice mode is recommended for learning how to build or designing spaceships.
- You can select segments at the bottom of the screen. These segments can then be placed which costs some money.
- You can only place segments next to existing stuff. (The core or other segments)
Known Issues:
- There's a problem when many blobs attach to the same object. It's a direct cause of something deep inside Unity's Physics Engine and I therefor can not properly fix it.
Post Jam Changes:
- New Segments
- Generator
- Thruster (May be reworked into a balancer/counterweight that automatically tries to balance everything)
- Launcher
- Shield
- New Enemies
- The Blobfather
- New Mechanics
- Blobs now deactivate segments they touch
- Replaced money mechanic -> Generators are now the only way to earn money.
- Replaced wave mechanic -> You can start the next wave once no harmful enemies are left.
- Bosses can appear as regular enemies after wave 24.
- Fixes
- Waves of enemies no longer spawn in the exact same frame :sweat_smile:
- Guns and menders are now more performance friendly
- Rebalanced everything (Still not perfect, but it'll have to do)
- Escape now opens the menu as well.
- Added an ui-scale slider.