RotaCore

RotaCore

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.75
fun: 3.73
innovation: 4.31
theme: 4.50
graphics: 3.54
audio: 3.60
humor: 2.61
mood: 3.23
Build a spaceship to defend against increasingly strong waves of aliens.

General Information:
- Everything was created within 72 hours. (Except for a small part of the music which I created earlier and some code snippets I reused.)
- I added sfx after submitting, but still within the time period.
- After the rating period I created a big update which is now released.
- The LD-version is available for download only (Linux or Windows). The current web-version is the updated version.

Controls:
- You can open the menu with tab or escape.
- You can place segments with left click. (It buys them and places them)
- You can sell segments with right click.
- You can zoom and pan with the mouse wheel

Construction:
- Practice mode is recommended for learning how to build or designing spaceships.
- You can select segments at the bottom of the screen. These segments can then be placed which costs some money.
- You can only place segments next to existing stuff. (The core or other segments)

Known Issues:
- There's a problem when many blobs attach to the same object. It's a direct cause of something deep inside Unity's Physics Engine and I therefor can not properly fix it.

Post Jam Changes:
- New Segments
- Generator
- Thruster (May be reworked into a balancer/counterweight that automatically tries to balance everything)
- Launcher
- Shield
- New Enemies
- The Blobfather
- New Mechanics
- Blobs now deactivate segments they touch
- Replaced money mechanic -> Generators are now the only way to earn money.
- Replaced wave mechanic -> You can start the next wave once no harmful enemies are left.
- Bosses can appear as regular enemies after wave 24.
- Fixes
- Waves of enemies no longer spawn in the exact same frame :sweat_smile:
- Guns and menders are now more performance friendly
- Rebalanced everything (Still not perfect, but it'll have to do)
- Escape now opens the menu as well.
- Added an ui-scale slider.
Found a bug?
Tell us on Discord