Rubble

Overall★★★★★★★★★★3.12
Fun★★★★★★★★★★3.12
Innovation★★★★★★★★★★3.88
Theme★★★★★★★★★★3.88
Graphics★★★★★★★★★★3.50
Audio★★★★★★★★★★3.12
Humor★★★★★★★★★★1.62
Mood★★★★★★★★★★1.88
Rubble is a top-down shooter game made in 72 hours.

Play as a mage who stumble upon a dungeon in which every floor is full of skeleton.

Shoot fireballs and destroy pillars to bury the enemies but beware, you meet your demise if you're not careful

---------------HOW-TO-PLAY---------------

W,A,S,D for character movement

Drag mouse to aim

Left Mouse Button to cast a Fireball

------------MESSAGE-FROM-US------------

Hello! Thank you for taking interest in our game.

This is our first submission to Ludum Dare Jam and our first ever game developed.

Hope you have fun playing!

#LDJAM #LD49 #gamdev #indidev #godot

Comments10

Delta Key
Delta Key5 Oct 2021, 01:14
Hey Dots, I tried opening the link to the game but I think its page isn't public 😅
Deviant Dotsauthor5 Oct 2021, 02:16
Hey @delta-key , the game is now on public :)
Sorry about that, just new to itch.
Thank you for your interest in our game. Hope you have fun!
WooshDUde
WooshDUde5 Oct 2021, 03:09
this was such a clever way to interpret the theme! very sick!
squigglez
squigglez5 Oct 2021, 03:17
impressive first game, good job! i really like the collapse-able ceilings
randomerz
randomerz5 Oct 2021, 03:20
This is really well made for a first game! the squash stretch on the player when he shoots is really nice, and the idea of crushing floors to kill enemies is great. Even the tutorials are really helpful, great job overall!
osh.studio
osh.studio5 Oct 2021, 03:33
I scored 27, game controller felt clean and responsive, was nice mechanic to shoot around the enemies to cave in the ceiling. Felt great when I sniped the last corner to kill 4 at once. Good job fren
Deviant Dotsauthor5 Oct 2021, 10:22
@osh-studio heyyy I also get that excitement from destroying pillars far away. thanks for playing, glad you had fun!
Fluorescent6 Oct 2021, 15:12
wow, this is a very-very-very satisfying game to play :)

one quick suggestion for improvement - as you destroy the pillars completely before the collapse, a signifying sprite might better be left still, so that you have an indication for what counts as a possible pillar that is already destroyed. But that's a nitpick, I loved the game and played it way more that initially thought I would.
Found a bug?
Tell us on Discord