Ludum Dare #49compo
RUIN ESCAPE
Escape from a crumbling ruin, by ruining it even more!
Shoot at the walls to knock them down, but be careful!
The floor around destroyed walls will become unstable, so you'd better not stand around too much...
This is a short game I made in about 10ish hours. There's 4 levels overall, although the final one is quite hard.
I hope you enjoy!
Instructions
Shoot at walls to destroy them.
When a wall is destroyed, the floor around it and 2 tiles away will become damaged.
If you step on a damaged tile, or it becomes more damaged, it will become a pit.
If you step on a pit, you'll fail and need to restart the level.
Grab the flag to beat each level.
Good luck!
Controls (Keyboard):
W S A D - Move
I J K L - Shoot
Enter - Start Game / Restart Level (When dead)
Controls (XBOX):
Left Stick / D PAD - Move
A B X Y - Shoot
A - Start Game / Restart Level (When dead)
Post-Mortem
Thanks to everyone's feedback, I've written a post-mortem with some thoughts on the game so far!
https://aaronmeaney.com/2021/10/06/1-game-a-week-week-8-ludum-dare-49/
Shoot at the walls to knock them down, but be careful!
The floor around destroyed walls will become unstable, so you'd better not stand around too much...
This is a short game I made in about 10ish hours. There's 4 levels overall, although the final one is quite hard.
I hope you enjoy!
Instructions
Shoot at walls to destroy them.
When a wall is destroyed, the floor around it and 2 tiles away will become damaged.
If you step on a damaged tile, or it becomes more damaged, it will become a pit.
If you step on a pit, you'll fail and need to restart the level.
Grab the flag to beat each level.
Good luck!
Controls (Keyboard):
W S A D - Move
I J K L - Shoot
Enter - Start Game / Restart Level (When dead)
Controls (XBOX):
Left Stick / D PAD - Move
A B X Y - Shoot
A - Start Game / Restart Level (When dead)
Post-Mortem
Thanks to everyone's feedback, I've written a post-mortem with some thoughts on the game so far!
https://aaronmeaney.com/2021/10/06/1-game-a-week-week-8-ludum-dare-49/



Comments41
That last level defeated my tiny post jam brain
I think a few more introductory puzzles would help a lot. Just to get used to the rules.
That said, I think it looks really cool! The black and white is super simple, but it is consistent and works well. Some thoughtful music would have been amazing, but I am sure that was just a time constraint thing :)
Thanks a lot for making this! I really enjoy these kind of games, and usually I am pretty decent at solving puzzles like this, so I was a bit frustrated at myself that I could not solve it. This is not necessarily a bad thing though :P Great job!
A button to restart the current level without having to run into a broken floor first could help to quickly experiment with different approaches.
Wouldn't mind a few other mechanics as well.
Congrats on the submission.
Really nice puzzle mechanic. My only complaints are that the difficulty ramps way too quickly and the way the floors collapse isn't clearly demonstrated, and that the damaged ground and pit tiles are really visually noisy and difficult to distinguish. And I wish there more levels of course, but under the time contraints it's totally understandable that there aren't. Good job, this idea deserves some fleshing out.
Good puzzles! Enjoyed solving them.
Regardless, the concept is really interesting, and I can imagine that some intermediate puzzles between level 1 and 2 would help me grasp strategies a little better.
Very nice concept, and impressive for only 10 hours!
The rubble graphic and the pit graphic don't quite read as rubble and pits. Also you mentioned that there is damage 2 tiles away but there was some nuance with the rules of exactly how that worked that took some time to figure out. However, the mechanics lent themselves very well to a very challenging puzzle that was satisfying when I finally beat it.
@gamebuilder I'm sorry you got stuck on Level 2, but I'm glad you at least liked the graphics and the idea. To be honest I'm not good at these kinds of games either! They're a lot easier to make than play I think haha
@pdotjpg Yeah my biggest regret with this game is not making the difficulty ramp up easier. I made the mistake of wanting to just get to the interesting mechanics straight away without boring the player. I actually played your game and you did a much better job of that than me, so maybe I can learn a thing or two from you!
@coda-highland I think you're talking about the solution to Level 2 here? Yeah I think that mechanic wasn't explained that well in the game. My idea with the Level 2 solution was that it would show that it's dangerous to shoot a wall if you're standing next to it on a damaged tile. I don't think I designed the level well enough to showcase just that mechanic by itself though, since the solution involves shooting the other wall from the opposite side. Thanks a lot for your feedback and insight though, this is something I'll keep in mind when I make a post-jam version.
@holyblackcat Cheers! Congrats on beating the game!
@marrs You're welcome! I'm sorry in advance for level 4 haha
@lonewookie Nice! Congrats on beating the game! Yeah I totally agree, I would have liked to add sound but completely ran out of time. The post-jam version will definitely have sound effects and background music though, along with the better graphics to differentiate between the broken floors and pits.
@neoncircus Thank you! I really wanted to enter this for the compo so I wanted to get the game done as soon as possible. If I entered this for the jam though I think the game would have been a lot better. In saying that, I'm glad you liked the mechanics, so at least I know that idea works!
@cameron-paxton Thanks! I wish I had the extra time to work on this and add some intermediate puzzles. I'm actually terrible at Baba is You too tbh haha
@candlesan Congrats on beating the game, and with 1 bullet left?! I have no idea how you did that, my intended solution was for you to end up with 0. So, congrats on beating my score also :joy:
Thanks for playing everyone, I really appreciate it.
I also played your games and left feedback too :heart:
@naali Thanks for playing and for your feedback. I'm glad you had fun!
I had a little bit of trouble to distinguish which was the cracked floor and which one was the hole at first, but it's still a nice challenge.
Congrats !
I would have liked to see more levels in order to accompany in understandings of the mechanics, but for 48h it is very very clean, congratulations!
Other than that, I really liked the puzzle, it was really interesting to think like that, I don't know why it was hard to get the hang of the mechanics, and I think that is what it takes to make a good puzzle game.
The game felt really polished and the simple art was helping concentrating on the resolution of the problem. I feel like too much things everywhere would have make things a bit worse.
It's a solid entry! Great work!
SPOILER WARNING: tip for all the people stuck on the second level: you need to shoot through the flag.
Excellent:3