Great! Love the aesthetic! I didn't really understand the rules. Like I had the feeling that when I intentionally make the stack topple I loose points? But I wasn't sure, so yeah it was a bit weird here. Maybe I'm just stupid (it's probably the case x) ).
Anyway, this is a really great idea! It feels really polished and I do think this game would be awesome as a real board game!
Excellent production quality! The graphics was adorable and the GUI very aesthetically pleasing, albeit not immediately obvious. I wasn't really sure how the scoring worked or what the strategy was supposed to be like, so I just kept playing pretty much randomly, but was still quite fun :D
Cool concept, and really great graphics. Good job! I was a little lost with all the possibilities, and I was playing any card too see what was going to happen, but really nice entry!
Great presentation and concept, really cool that you managed to create a card game for the compo! I wasn't able to beat the game but it was still fun. Great entry overall, well done!
Good job with the game. It was a fun time to play and the art was very well done. Mechanically, I found it easy to understand but it had enough depth and strategy to keep it fun and interesting to play. I would really want to try out a multiplayer version a group of other players since it seems like it would be very fun.
I do feel the game is lacking a bit in the player feedback department and would benefit from things like sound effects for winning/losing/going neutral a bet and for when you play cards. I feel like the ui element for how much the pot has is placed such that it makes it seem like its a resource you personally have. I also feel like it would be smoother to have the "I think it will/will not fall" as two separate buttons and make it so the round just starts when you select one. Lastly, when you win the game doesn't actually end and it allows you to repeatedly play cards.
Overall a very solid entry and it would be cool to see it developed even further.
Now that's a fun concept! Though I feel like a game like this requires a bit more explanation than was offered. I had to play a few rounds to really get what to do.
Also nothing happened when everyone else busted out. I kinda got softlocked too.
But anyways for 48 hours, this is very impressive! I could see this being developed into something way bigger in the future.
Illustrations are wonderful, game is a pretty fun take on the theme too Very well polished for a compo game.
My only complaint is there's a lack of feedback on interactions. A few sound effects would have really helped bring the game to life. But regardless, it's a good entry!
That's super impressive compo game, great job! AI actions feels rather unpredictable to me, I almost never could guess when the whole thing is going to topple :) But playing was fun anyway!
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Franciszek Pyrć10 Oct 2021, 18:55
A lovely entry. I see the effort that was put in although I didn't like the RNG (but I think that's with most card games + I think there's some predicted behavior that I didn't understand as I didn't play far enough). More sounds would be appreciated and some button to close the game
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Great game, great art.
Anyway, this is a really great idea! It feels really polished and I do think this game would be awesome as a real board game!
Great work!
I was a little lost with all the possibilities, and I was playing any card too see what was going to happen, but really nice entry!
I do feel the game is lacking a bit in the player feedback department and would benefit from things like sound effects for winning/losing/going neutral a bet and for when you play cards. I feel like the ui element for how much the pot has is placed such that it makes it seem like its a resource you personally have. I also feel like it would be smoother to have the "I think it will/will not fall" as two separate buttons and make it so the round just starts when you select one. Lastly, when you win the game doesn't actually end and it allows you to repeatedly play cards.
Overall a very solid entry and it would be cool to see it developed even further.
Also nothing happened when everyone else busted out. I kinda got softlocked too.
But anyways for 48 hours, this is very impressive! I could see this being developed into something way bigger in the future.
My only complaint is there's a lack of feedback on interactions. A few sound effects would have really helped bring the game to life. But regardless, it's a good entry!