I liked the premise of a labyrinth that shifts as you move around it. It made it feel almost like a puzzler, but it didn't quite scratch that itch for me.
I love that you thought to put a sound effect in for footsteps, although the one picked I found was really grating. That might just be my headphones though, I've had issues before.
Love the art style, it makes me think of wax crayons. I thought that was super nifty :)
The move sound was quite jarring as it was the first sound in the game. Hard to know how loud it would be. I liked the concept, I wish there was some way of knowing when the walls would shift so it was more like a puzzle. It ended up being more trial and error. I liked the hand drawn art style.
It's a short but interesting game. I like the concept, but I would like to see it more fleshed out. I didn't really get if the labyrinth shifted randomly, based on the number of steps or on specific tiles, but I managed to beat it without any issues. I would like to see it be less random (or at least make it a bit clearer on what affects the layout and how) :)
The first level here really had me hooked. The idea of a maze that changes as you move through it is, I think, a pretty strong concept, and the first two levels at least were pretty cool.
The third level I didn't really have a clear concept of how to solve, and so I sort of walked through it randomly until I won. I think that somehow communicating more information to the player would make the game more effective overall. In particular, level 2 worked well because I could see where the wall would disappear when I wasn't yet next to it, and so I could guess that it would disappear once I walked over to where it was.
Level 3 was less organized like that, though--there were a bunch of shifting walls, and I couldn't tell which ones were going to shift when I got near them or not.
Level 1 I did like just because it had that "woah" moment of when the maze first shifted--in my opinion, it is a very good level for introducing the concept of the shifting maze. It just works nicely, even if there's no puzzle solving.
I like the idea and thought you executed it pretty well. Not having more of a guide or tutorial I thought was a good move too, it didn't really need one. I got the vibe right off the bat when stuff started to switch around, forced me to think outside the box a little more. Nice work!
Cool little game. It is a shame that there is no more level, because the game concept is nice, and it was fun to try it out. It would be interesting to add some mobs that move and also disappear and reappear as the player move. To be honest I did not like the sound effect, sorry. Good job with the game!
There was only a Windows version, but it's a standalone and nice C++ codebase, so I compiled it myself: Your game runs perfectly under GNU/Linux, with fullscreen and sound. (I just had to dos2unix the text files).
Nice take on the theme, BTW. And kudos for using your own engine !
Fun, small game. I really like the concept of shifting walls, but I think it's I bit too relient on guesswork. (maybe add a little indicator?) Also, I love the art!
But I made it crash! When I finished level 2, I just saw a black screen.