Sail across the sea to deliver your cargo in time.
How to play:
- WASD: Moves the ship Strategy
- Steer into oncoming waves to reduce cargo lost - Take advantage of calmer times - During rough storms the sky will go dark - You can deliver to either side of the destination dock
About
I spent most of this LD playing with water physics and it wasn't until Sunday morning that I realized "oh I need a game". This is a pretty simple game and I took the most from learning how to do water physics.
There is no audio, sorry, I didn't have a "you win" text until 5:55 so I cut it close.
Changelog - 10/4/21 7:30AM: Fixed rotation and angle displayed on the compass
I finally reached the other side, the boat is a bit slow and I lost 90% of my cargo right before the port :P The water physics play intuitively and fits the theme very well. I'm not a big fan of the pixel/blur effect, but that might just be me.
I like the fact that you have water physic that impact the boat, that's cool good job, but I find the movement reaaally slow, and the pixel effect make the water and the wave hard to see or understand.
Really incredible physics for 48 hrs! I also enjoyed the art, although it could have been supported by some environment art on the shores.
While this is a very impressive tech demo, I think it could use a bit of work as a game. The waves concept is strong, but doesn't amount to much, and the boat moves so slowly that the game's pace is killed - especially since there isn't a lot of gameplay. More dramatic weather, obstacles, and a faster boat could make this a really good post-jam release!
Comments11
While this is a very impressive tech demo, I think it could use a bit of work as a game. The waves concept is strong, but doesn't amount to much, and the boat moves so slowly that the game's pace is killed - especially since there isn't a lot of gameplay. More dramatic weather, obstacles, and a faster boat could make this a really good post-jam release!
Awesome job!