Try to get the distanation on this old rusty spacecraft.
Supports 1-4 local coop multiplayer.
Controls:
Keyboard: WASD - move, (space) - action, (esc) - menu
XBox-controller: left stick - move, (A)- action, (start) - menu
PS controller: left stick - move, (x) - action, (start) - menu
Gameplay:
When something breaks, go to it (it should become outlined) and hold action to repair it. You can unhold action and leave it at any moment. When repair line becomes yellow - it means that you made a hotfix. You can leave it with hotfix or wait for complete fix (line becomes green). You can make even better fix if charge brocken machine with bolt that could be crafted on 3d printer. Printer consumes boxes. You already have some, and you also can find some out of board. To get out of board go to button and activate it. To grab a box use action, to charge printer with box - go to printer with box and press action.
This one definitely feels like a co-op game. Very nice graphics, I especially like the guide you put up. I was having trouble seeing the UI properly. Also, I feel some sound effects would go a long way. Good job!
I haven't played coop, although it feels like it would be fitting.
It's definitely fitting the theme and there is always something going on, but I can't imagine playing this game for a long time. Maybe it's the music? Don't get me wrong, I quite like the music, but when it repeats over and over, it gets annoying very fast. Maybe there could be a bit more variation, or maybe it could be less aggressive.
The graphics are a mixed bag for me. The ship itself looks pretty nice. The menu, and the space around the ship look, I don't know, cheap? Sorry, I can't think of a better word. Maybe everything is a bit too colorful? Maybe the space should be darker? Or not show up in the menu and show the ship instead? I can't quite put my finger on it, sorry.
Also, sound effects would be really nice.
Anyway, congratulations for finishing the LD. I think this game has a big potential, but it needs a great deal of polishing IMHO.
@mvasko2 , Thanks for a such detailed review! Yes, you are right, sound and ui are *very* unfinished right now, we ran out of for them, so they are just stayed as-is from whiteboxing proto
So I had fun running around keeping everything afloat and it felt very unstable. I never really knew whether I did good and why the game was over at some point (did everything blow up? or did i win?) This could use amongus style mini-games :D
This game gives me FTL & AmongUs vibes, the graphics are amazing! I somehow suck at it, didn't manage to teleport too fast to get tools from outside, the times should be improved a bit, had fun playing it, the tension is real.
Nice job on this....visually nice to look at. It does become a little bit tedious after awhile and I was fairly bad at keeping things running so didn't last too long! It does have the flavor of AmongUs.
Gave it a go, definitely a very fitting game for unstable with something breaking every 2 seconds, very chaotic if expanded on would probably make a great co-op game with friends, definitely with more tinkering and work could be a great game
Very chaotic, could be insanely fun with a little polish :) The UI needs some possible streamlining, like status of each part being displayed on the part physically on the ship since you already see it all on the screen. This would eliminate the need for cross-referencing the images on UI and parts on the ship quickly, which gets difficult very fast.
TBH I'm in the same boat, with similar idea and the same approach with more attention to mechanics than UI. I can feel what your creative idea was and how great it can become once some more time is applied, I genuinely believe that you have a beginning of a great game here, especially with several players on the same ship!
Extra plus is your graphics, which are not final but already differentiate enough between all those elements of the ship. Cool!
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I was having trouble seeing the UI properly. Also, I feel some sound effects would go a long way.
Good job!
It's definitely fitting the theme and there is always something going on, but I can't imagine playing this game for a long time. Maybe it's the music? Don't get me wrong, I quite like the music, but when it repeats over and over, it gets annoying very fast. Maybe there could be a bit more variation, or maybe it could be less aggressive.
The graphics are a mixed bag for me. The ship itself looks pretty nice. The menu, and the space around the ship look, I don't know, cheap? Sorry, I can't think of a better word. Maybe everything is a bit too colorful? Maybe the space should be darker? Or not show up in the menu and show the ship instead? I can't quite put my finger on it, sorry.
Also, sound effects would be really nice.
Anyway, congratulations for finishing the LD. I think this game has a big potential, but it needs a great deal of polishing IMHO.
I never really knew whether I did good and why the game was over at some point (did everything blow up? or did i win?)
This could use amongus style mini-games :D
I noticed that no matter what I did, the game never ended; even having everything fixed at once didn't do it. What was I supposed to do?
I also thought that it was a little bit boring. It might have needed one extra mechanic, I think.
TBH I'm in the same boat, with similar idea and the same approach with more attention to mechanics than UI. I can feel what your creative idea was and how great it can become once some more time is applied, I genuinely believe that you have a beginning of a great game here, especially with several players on the same ship!
Extra plus is your graphics, which are not final but already differentiate enough between all those elements of the ship. Cool!