Spelldraft

Overall★★★★★★★★★★3.50
Fun★★★★★★★★★★3.50
Innovation★★★★★★★★★★3.80
Theme★★★★★★★★★★3.30
Graphics★★★★★★★★★★3.60
Audio★★★★★★★★★★3.10
Humor★★★★★★★★★★1.62
Mood★★★★★★★★★★3.50
HOW TO PLAY:

Place element cards and form matches to score points and advance to the next spell.

But be careful, if you score too many points, the spell will become unstable!

Reach the minimum score without exceeding the maximum score in this blackjack-inspired card-matching.

ELEMENT MATCHES:

* Fire: 3 points if adjacent to 2 other Fire cards;
* Air: 2 points if not adjacent to any other Air card;
* Earth: 2 points for each adjacent Water card;
* Water: 2 points for each adjacent Fire card (flips* them over).

*Flipped Fire cards cannot be matched with other Fire cards.

ALSO:​

Press R to restart a level.​
Genres: puzzle

Comments3

Swen
Swen3 Oct 2021, 23:05
Fun puzzle game! Took me a bit to figure out how exactly it worked, but I kind of liked that. Had a real 'oooooh' moment.

Really like the art and the soothing background music.

If I had to give some feedback it would be the 'win' sound effect. I thought I lost when hearing that for the first time.

Other than that super nice entry. Was able to complete the whole game :D
Not_AS_Artistic5 Oct 2021, 08:19
Nice risk-point managing game!
The card interactions added a new wrinkle to the game (one that my smooth brain had a hard time following)
I'd like a few tutorial levels that explain how the points work by gameplay.
Still a nice experience! good job!
Wendel Scardua
Wendel Scardua12 Oct 2021, 19:42
The mechanics are really interesting, I could see this working as one of those "card minigame inside an RPG" :).

I like the idea of having the rules described on screen with drawings instead of text. I was going to say that I wish they would match the actual rules better, but I have no idea how to say "Air: 2 points if not adjacent to any other Air card" with pictures 😅.

One thing that I missed was something telling which pictures correspond to which elements (eventually I've managed to deduce / remember, but I think the written rules would work better if we had that information).

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